We're getting really close to finding the Minotaur. Hopefully we won't die before we find out where it is, right?
All maps by Dan_.
Going north after the spike trap room takes you to yet another room that's as non-descript and as unremarkable as all the others...but there's a shield on the west wall. Grab it. You'll need it later. How Alexander carries a shield that's as big as his torso without being impeded is another story.
If you go north and then west from here, you'll reach a dead end. There is something useful in this room: gold coins over the skeleton's eyes. Go ahead and take them.
When you take the proper path, you'll see a bunch of gears on the wall while the visible space where all the action is is shrunk down considerably. Unless you can stop the gears, the castle will crush Alexander and kill him! This is where the brick you found in the Isle of the Beast will come in handy. Use it on the gears, and Alexander will throw it at the gears, gumming up the works and making it safe to pass through.
Do not use the skull on the gears. YOU WILL DIE.
Shortly after you get past this room, you'll come across a pit in the floor that opens when you enter the room. You'll end up in a dark room that is the start of the second half of the catacombs. This is where the tinderbox comes in handy. Use it, and you'll light up the room. If you stand there and wait, the minotaur will show up and rip Alexander in half like a sheet of paper.
Make your way west five screens, south two then east one. Use the hole-in-the-wall on the east wall and look through it with the eye icon. You'll see the minotaur peek through a tapestry, into the entrance to its lair. The hole-in-the-wall in flee in terror, fearing the minotaur. I don't blame it.
Make your way through the catacombs and look for the room with the tapestry. Thankfully, there isn't anything else worth looking for in this part of the catacombs, so you can just map your way around and or use the one I've added to this entry.
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