Sunday, August 6, 2017

HCBailly plays ActRaiser - Part 3 of 10


Last time, we heard about a curious young boy named Teddy. This time, Teddy is up to something...

As your population grows, you'll hear about Teddy again. This time, he's run away from home. They will hand you bread as an offering, and will ask you to bring it to him if you find him. Take it.

He will be near a cave near the blood red lake. Move the angel up to Teddy and use the Loaf of Bread on him. He'll move away from the lake, and the worshipers will not only be relieved that he's back, they'll tell you that he was really trying to find out how the the lake was poisoned. (I wrote this on purpose. Yet another typo in the game.) They'll present a skull Teddy found as another offering. Use it to destroy the red demons' lair. Doing this will net you another offering - another spell called Magical Stardust, which is the most powerful offensive magic in the game. It sends shooting stars at enemies, and it can make the game a lot easier at times.

If you can connect Fillmore and Bloodpool together through town construction, the people of Bloodpool will be able to teach the town of Fillmore how to make wheat without your help! Score!

You'll then unlock Act 2, which has you going into the castle near the lake. Three people are about to be sacrificed to a monster...and one of them is Teddy!

If you're going for maximum population in Bloodpool, be careful how you build it, especially before you build bridges. Building parallel to the river works best. Even when you introduce bridge building to Bloodpool, do not build more than three bridges, or your efforts will be ruined!

Before you go, though, use Rain on the lake. You'll receive an extra life in the form of an offering.

Bloodpool - Act 2


In the second section, take the lift all the way down and go left. Hit the statue to receive an additional magic point. There's also one in the fourth section, which you can get by going left when you land in the shallow pool of water at the bottom.

The enemies here are pretty simple. Gargoyles that spit fireballs, flying skulls, and red slimes that jump at you when you're on the other side of a vertical corridor make for easy targets and easy points.

The lifts in this stage have spike traps at the top and bottom. If you touch the pincer traps at the ends of these lifts, you'll instantly die.

Near the end of the fourth section is a 1-Up. Grabbing it, then killing yourself on purpose (with the pincer traps, no doubt) will allow you to grab the additional MP at the shallow pool part as much as you want! Maximum MP is yours!

At the fifth section, the little blue guys now have wings! They'll fly up a bit before they dive down at you, which leaves them perfectly vulnerable if you move away before they come down.

In the sixth section, jump on the bricks moving in and out of the walls when their color is brightest. They're like those disappearing blocks in the Mega Man games, though more predictable. You can also refill your health if you hit the statue at the left when you reach the top.

The boss here is a wizard. He'll shoot a three-way shot, then he'll blast lightning downwards around him, just like the Centaur in Fillmore Act 1 did. The wizard will then teleport. Hit him once, then move away.

When he loses half of his health, he turns into a werewolf. He follows you around and leaps at you if you're on the platforms...assuming you don't kill him quickly. Use Magical Stardust to finish him off. When you return to Sim Mode, the people will offer you another MP.

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