Tuesday, August 22, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 22 of 43


We've got the Minotaur cornered now! Now it's time to beat him at his own game!

All maps by Dan_.


It's time to take on the Minotaur.

Use the hand icon on the tapestry, now that you know how the Minotaur gets in its lair. You'll find a hidden latch behind the tapestry.

In the next room, you'll find the Minotaur tying up Lady Celeste in a sacrificial altar. Use the hand icon on the Minotaur to get his attention. He'll back you into the fiery hole in the ground, but not all the way. Use the red scarf on the Minotaur to get him to charge at you. Like a Spanish matador, Alexander will trick the Minotaur into falling into the fire below. If you use the hand icon on it at this point, you'll get gored.

Lady Celeste will give you her dagger to cut the ropes, and lets you keep the dagger as a gift for saving her life. She doesn't sound very grateful that you saved her life, and she seems a bit arrogant.


You'll come out of a secret exit next to the catacomb entrance. As Lady Celeste insults her guards and calls you a "mere human," a bird is watching. This bird has glowing gold eyes. It's Shamir spying on us again.

You'll meet Lord Azure and Lady Ariel. Lord Azure will give you an audience with the Oracle, and let you leave the island unharmed. He doesn't like al-Hazred, but if dutifully bound to him as long as Princess Cassima trusts him. (If only he knew...)

You'll then meet the Oracle. Alexander asks about Princess Cassima. The Oracle knows that Cassima is surrounded by dark powers that surrounder, and that Alexander is the one to redeem her. The Oracle will tell you that you will have to battle for Cassima, and if you lose, you will die. The ultimate force wears only a black cloak. She also sees a dangerous game of hide-and-seek, and that there is more than one way to end the confrontation.

The Oracle also sees two souls crying out for revenge, crying to be brought back from their spiritual form. If you free them, they will help you. This is but one path, though. She tells you to get counsel from the reclusive, dangerous Druids who might help or harm you. These Druids and their island are both hidden in the mist.

The Oracle gives you her blessing and a vial of water from the Sacred Pool. After this, she sends you off. The guards will then send you to the bottom of the Cliffs of Logic.

There is nothing more you can do here.

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