Friday, August 25, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 28 of 43


We're taking the short path. Don't worry, we'll take the long way and get all of the points later.

All maps by Dan_.


Trade in the tinder box for the mechanical nightingale. Then leave the pawn shop and head straight for the castle.

You'll see a group of servant women enter the castle. You have a servant woman's clothes. Use them on Alexander and he'll duck into the small guard hut to put it on. You'll enter the castle.


You'll see a waiter come out of the door to the left telling you there is silver in need of polishing before the wedding. He then takes a plate to the door on the right. Alexander will then take off the servant clothes and place them in an urn. From here on out, you'd better be careful.

You won't be able to enter either door that the waiter used.

Use the eye on the keyhole of the double doors that lead to the throne room. You'll see two guard dogs. If you go inside the throne room, you'll be locked in a dungeon and your game will end rather terribly.

Take the staircases. That's the only option you got.


Well, I didn't say it was a good option.

You'll come in contact with the guard dog regardless of which staircase you take. But if you take the left path, you'll hear a conversation between the two guard dogs there. It appears they are indeed just following orders and are not inherently evil. They also appear to be looking for Sing-Sing, Cassima's nightingale. Unlike the right side, both guard dogs go in the same direction at the same time. Hmmmm...

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