Wednesday, August 9, 2017

HCBailly plays ActRaiser - Part 8 of 10


It's now time for Northwall, the final village in the game to build. And it's going to be the hardest one yet...

There's a lot of weird enemies in this temple - snake-like things that jump around, flying blue lizard things, statue heads that spit darts, flying mummy heads and...Grim Reapers wearing pink. What, are they female?

When you reach the end of the second section, the path branches. Either way, you'll still meet the boss, but if you go left you'll meet the flying mummy heads.

In the third section, you'll see pairs of balls move around and create barriers of lightning between each other. The pink ones always move vertically while the blue ones move horizontally. Keep that in mind, since the orbs are indestructible.

The boss here is a six-armed snake floating on a rock. Some sort of character from Hindu mythology, perhaps?

He'll send platforms with spikes on the bottom down on you, which you can stand on briefly and get a few shots in. He'll also send out lightning blasts that surge through the ground after you, so be ready to jump. If you're under him, spikes will protrude from the bottom of his rock and he'll drop down. If you move out of the way at the right time, you can definitely hit him a couple of times. You'll most likely be waiting for him to drop down to the center so you can do as much damage as you can without using Magical Stardust.

Magical Stardust works very well here. If you can keep the boss between the right side of the screen and the center, you can get the most hits in.

When you cure Kasandora of the plague, they'll find an ancient tablet in the upper-left corner of the town, near the drawing of the bird on the ground. Use it in Marahna to receive another spell - Magical Aura. (They'll find it where the tree you zapped was.) This spells works like a shield...sort of. The four orbs of this spell close together for a bit before they spread out, destroying anything in their path.

Well, there's one more land left to develop, and that land is Northwall. It's pretty obvious which one it is - the frozen land in the north that is covered in snow. Once you've gotten both Kasandora and Maranha to maximum, go down there and fight some monsters!

Northwall - Act 1


Well, this is some nice music, isn't it?

Right from the get-go, this level is hard. Birds dropping ice on you, gargoyles shooting fireballs and ice jotuns throwing axes all want you dead.

The ice jotuns also block your swords shots with crude shields as they step back. Wait for them to stop blocking, then get back on the attack.

The second section is a cave. Inside are eyeballs that appear and reappear, moving through the air in-between appearances, sometimes running into you. Bats also fly out at you as well.

The falling blocks from the first section that are over the spike pits make another appearance in the second section. Just remember that they only crack and break when you step off of them...kinda like the Donut Blocks in Super Mario Bros. 3, except better.

You'll have to stand on ice floes to cross the pools of water, timing your jumps from one ice floe to the next while avoiding spikes and giant icicles that fall from the ceiling. If you jump into the second pool of water and go all the way to the right, though, you'll find a 1-Up.

In the third section, you'll have to ride on the ice platform that zips throughout the beginning of the section to get over a pit of spikes. before you do, jump up the platforms near the spike pit to obtain another 1-Up. The ice platform reappears every so often, so wait near the beginning of the third section for it to show up again. When you're over the pit, jump up onto the platforms above it. The statue nearby gives you points, while the one right after it has a Bomb that will take out the three eyeballs...if they're on-screen, that is.

There's an apple near the end, thankfully. The boss is easy, but the level overall can be a pain the neck.

The boss here is a blue demon with wings, armor and no lower half. Run around to avoid his fireballs as well as the ripples they make in the water, and clock him when he stands there. He's pretty easy to beat without magic.

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