Monday, August 14, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 7 of 43


We can now check out what's going on in the pawn shop. Finally.

All maps by Dan_.


If you use the eye icon on the wall of stuff to the right of the stuffed bear, you'll see items that could have been useful in the previous five King's Quest games. Ditto for the bottles behind the pawn shop owner.

Talk to the pawn shop owner. Alexander will ask about the magic map, and the pawn shop owner will give it to you...for a price. He'll need something in equal value in exchange.

If you give him the coin, you won't get the map, but you will be able to choose between four items in exchange: a mechanical nightingale, a flute, a paintbrush and a tinderbox. All of these items will prove useful, but for now, take the mechanical nightingale. Remember, you can always trade it back in for one of the items on the counter if you need to switch for whatever reason...and you will be doing just that.

As for the magic map itself, the only thing you'll be able to exchange for it is the ring. The pawn shop owner will keep the ring out of sight, and if you can find anything as valuable, you can get the ring back.

The map only works when you are out in the open and near the sea. To use the map, you'll have to head back where you started the game and use it there.

After you get the map, the man in the black cloak with the golden eyes will walk up to the counter, grab a mint from the blue bowl, then turn around and wobble back and forth as he leaves. You'll then get a cutscene where he returns to Vizier al-Hazred and tells him you have the magic map. al-Hazred tells the gold-eyed guy (whose name is Shamir) to head to the islands and...well, he tells him something. It cuts back to the game, but it's pretty obvious that he wants to make the people of the other islands believe Alexander is an enemy and out for their treasure. Something like that.

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