Wednesday, August 23, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 23 of 43


Now that we're done in the Isle of the Sacred Mountains, it's time to pursue other things in our quest.

All maps by Dan_.


It's time to leave the Isle of the Sacred Mountain and look at our map so we can head to...

What is that?!?

In the lower-left corner of the map, you may have noticed something that looked like an island, but was extremely hard to make out. If you look there now, you'll have a fifth island: the Isle of the Mists.

We won't be going there yet. Instead, we're returning to the Isle of the Crown.


Go to Ali's Books. You'll meet Jollo again. He warns you about Vizier al-Hazred, telling you that the Vizier knows what you're up to and has his guards at the ready in case you crash the wedding. The only way to get Vizier to ease up is to fake your own death somehow.

You'll learn about Shamir Shamazal - the genie's full name. Vizier al-Hazred brought Shamir with him to the Green Isles. Shamir can't inflict harm directly, but he's still dangerous. If you can get your hands on his lamp, you may be able to gain control of him. Genies are never inherently good or evil as they only reflect their owners' hearts. Good luck getting it, though. It's heavily guarded.

The only chance to get Shamir away from al-Hazred is to swap his lamp for an exact replica, but Jollo doesn't really know what the lamp looks like. Jollo then says that this may be the last time you'll both meet, as it is possible that you can both be spied on at any time. Jollo then leaves Ali's Books.

Head back to the mansion between the village and the docks. You'll see the maiden at the roses again, only for the old woman to yell at her and command her to do something else.

You can use the map at the docks, too.


Head to the Isle of the Mists with the magic map. You'll hear drums to the northeast. If you head there, you'll meet the Druids...and they won't be happy to see you at all. They've been warned of your presence, and they'll toss you into a wicker cage, and their leader will tell you an ancient Druid proverb "A man who would save others must first save himself." You'll be raised above the fire in the center of the ruins and you'll be destroyed by the fire. At least Alexander passes out before the flames consume him.

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