Saturday, August 5, 2017

HCBailly plays ActRaiser - Part 2 of 10


It's time to create another town...and the quest for maximum population is about to be tested...

Head back to the Sky Palace by selecting "To Move" from the menu and choosing "Return to Sky Palace." Here, you'll be able to switch spells and save your game.

To equip Magical Fire, go up to "Fight" and choose "Select Magic." You'll then be able to choose which spell you want to bring to battle.

To save the game, choose "Other," then choose "Progress Log."

To see your stats, and your scores for both acts of each town, select "Status," then select "Status of Master."

The combined scores of both of each town's acts have a direct correlation of sorts with the populations of your towns. Here are the number of souls in the monsters' lairs, the maximum possible populations for each towns, and the minimum score you need to achieve the maximum population for each, courtesy of Admiral's Maximum Population Guide:


Now you're set. When you're ready, select "Fight," then select "Fight Monsters." Just like last time.

Fillmore - Act 2


This act takes place in an underground cavern full of bats and large, crawling worms (larvae?). There are also two types of goblins here. The gold ones move around and throw knives straight ahead, while the red ones stand still, moving only to jump up and throw knives at a downward angle.

The horned skulls shoot at you no matter where you are; however, they are only limited to eight directions. Hitting their fireballs, however, gives you 100 points apiece. That's not bad...

Picking up half an apple only refills a quarter of your health, as opposed to refilling your entire life bar with a whole apple. Still, it's better than nothing at times. You won't run across these very often.

When you're fighting the beast skeleton at the end of the first section, move away when he stops so you don't get hit, then move back in and hit him. It takes six hits before it goes down. After the slash, he moves back and then forward before attacking again, allowing you to get a few shots in.

In this game, spikes do not kill you on contact. Just wanted to throw that out there.

The faces in the walls in the second section spit out pink balls if you take too long getting up the platforms. Thankfully, they're easy to avoid.

To beat the Minotaur, move around so that he doesn't land on you on his way down. You'll want to move as far back as you can, then jump forward over the ax he throws. Hit him after this until he jumps up and off the screen, then get away when he shows up again. Keep hitting him like this until he's toast.

Anyway, you should be done with Fillmore...for now, anyway. Select "Sky Palace Movement" under "To Move" (you can do this either in Sim Mode or at the Sky Palace itself) and move to the land to the west of Fillmore. "Bloodpool" should show up in the box on the upper-right corner. Select it, select "Fight," then select "Fight Monsters."

...and away we go!

Bloodpool - Act 1


First off, the water is a bottomless pit, so staying out of it will be one of your main concerns.

The lizard men in this stage throw boomerangs at you. When they stop, jump then duck. If you're in close, start hitting them.

The monsters that leap out of the water just crawl around once they're on land. It's usually better to hit them out of the air if you can, but they can be killed with a ducking sword slash.

Some parts of the bridges fall when you step on them. You can tell which ones they are by their decrepit, tattered appearance.

The small logs in the water fall about a second or two after you start standing on them. Usually, they'll be platforms you'll have to cross to get over the water, so jump to it...pronto!

Just before the end, if you go left on the last bridge in the level, you'll find a 1-Up. You can keep dying on purpose, getting the extra life, killing the monsters, and dying again, lather, rinse, repeat, so your Act 2 point total won't be an issue. You'll need 27100 points...so go nuts! Just don't hit the statue before you cross the bridge, or you won't be able to get it. You'll also be able to fully replenish your health right before you face the boss.

The boss here is a manticore. The trick to beating it is moving around so that you're underneath it when it's shooting a fireball. That way, you can get a few shots in. If you have Magical Fire equipped (which you should), you can get a few more hits in as it makes it ways back to water if you can time it just right. You'll only have two magic points, so make them count. The boss will always tend to position itself opposite the side you're on before it leaps in and out of the water between attacks.

When you've beaten him, Bloodpool may now became a land where people can live in peace. (Yes, that is a typo in the game. It's definitely not the last.)

As soon as you're ready to tackle Sim Mode, the people will ask you to dry up the marsh lands near the temple with sunlight. Using it takes 30 SP, so you'll be waiting a while, fighting monsters as you go before you can clear it all up.

One of the new enemies you'll face in Sim Mode that you'll meet here are red demons. They take four hits to kill, and they can also torch your people's farmland if given the chance. Whenever you hit them, they get knocked back to the north. Use that to your advantage and attack them from the south so you won't get hit by their recoil.

To see how many more monsters are in a lair, press the B button when you're over a lair. Don't let them kill people unless you want that number to increase. Also you must seal lairs and kill monsters for your population to grow.

Speaking of monsters' lairs, if you destroy the bushes to the south of the lake of blood (hence why they call it Bloodpool), you'll find the lair for the red demons.

After a bit of building, you'll be able to produce wheat in other lands. Use it in Fillmore and other lands to increase their populations by taking it as an offering. You'll also hear about a kid named Teddy who is awfully curious. This won't be the last time you'll hear about him...

Unlike in Fillmore, the people of Bloodpool don't know how to build bridges. You'll have to move the Sky Palace back to Fillmore, select "To Move" and select "Observe The People." Then, take the Bridge as an offering and take it back to Bloodpool. Use it, and they'll be able to make bridges.

No comments:

Post a Comment