Sunday, August 20, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 19 of 43


Looks like people are finding out that we are island hopping. This leads to our first real test...

All maps by Dan_.


Once again, if you ignore the old woman, she'll go away in a puff of smoke.

There are two, huge wooden doors at the top of the mountain. You won't be able to open them.

Near the bush is a small cave. Use the hand on it (be sure to click on the opening itself) and Alexander will crawl in. Use the tinderbox to light your way. Head to the right and you'll find another opening in the wall. Use the hand on it to crawl through. Thankfully, the part of the cave you enter is much more adequately lit, thanks to the window. You'll find a peppermint plant on the window. Use the hand on it to take a few leaves. That's all for this area, so leave the room and head out of the cave. Light the tinderbox again so you can get out.

The path to the north leads to the Winged Ones. They stop you, seeing you as an intruder, and say that the Red and White Queens from Chessland in the Isle of Wonder stole their golden fleece, stopping the flow of visitors to the island.

You'll meet Lord Azure and Lady Ariel. Apparently, you've made part of some prophecy come true. The Vizier has given them orders to dispose of any strangers on the island, but thanks to the prophecy, that's not happening. Since you solved the Cliffs of Logic, you'll be sent down to the Catacombs, which has been violated by the Minotaur who eats the Winged Ones' young in sacrifice. Their daughter, Lady Celeste, is its latest victim.

Since the Catacombs will let the Lord and Lady dispose of you (since the Vizier did not explain how to dispose of any intruders), you'll be heading down there, anyway. The Catacombs are a labyrinth of rooms and a dangerous place. The guards will escort you there, and after some conversation where even your escort think you're committing suicide, you're thrown in the catacombs.

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