We're back...and now it's time for the rescue attempt!
All maps by Dan_.
Head to the Pawn Shop and trade for the painting brush, then head back out. Give the lamp you used for the rain spell to the lamp peddler. You'll then see the lamps that the peddler has. Pick the second one from the right, since it looks exactly like Shamir Shamazel's lamp. The peddler will leave, but not before trying to rub the lamp you gave him to see if there's a genie inside...and finding nothing.
Head back to the castle and walk to the side of it. You've already got the River Styx water and swamp ooze in the teacup. All that's left is to stir it with the black horse feather. The color drains from the feather and the thick water turns into paint. From there, use the paintbrush on the castle wall, and read the Magic Paint spell from the spellbook. The door becomes real, and you'll be able to enter...but once you go in, there's no turning back.
You'll end up in the basement. If you stay in this area long enough, you'll hear the sound of guard dogs opening a door and approaching your position. Head into one of the three dungeon doors to the right, preferably the left or middle. You'll find a ghost of a young boy sobbing. This must be Ali. If you speak to him, he can't find his mother. Use the handkerchief on him, and he'll be able to feel her now. Before he goes, he'll tell you that there is a hidden door behind a "man of steel," or suit of armor. Nobody knows about it but him.
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