Wednesday, August 23, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 24 of 43


Well, the Druids weren't very hospitable, were they?

All maps by Dan_.


If you went west at the beach, you'll find the Druids' village. Use the hand icon to take a lump of coal from the fire pit. There is also a wooden scythe on the side of one of the houses that you can take as well. Go ahead and take that with you as well.

Head back to the Isle of Wonder.


When you reach the garden, you'll find a bottle on the table that says "Drink me." Take the bottle. If you consume it, you'll see what is probably the weirdest cutscene in the game where the potion makes it so that Alexander's vital signs fade to the point to where he fakes death for some time before he gets right back up.

If you used the bottle in the garden, the doors leading to Chessland disappear and you can see what's behind it. It's a glitch.

You'll also find a tea cup on the chair near the wallflowers. Go ahead and take it.

Head to Chessland. The Red and White Queens will show up again and start arguing again. Hand them the lump of coal. They'll stop arguing and give you a spoiled egg before they leave and argue again, this time over the size of the lump of coal. Alexander shrugs. At least the spoiled egg is useful for one of the spells.


Use the shield on the stone guard with the bow and arrow. The shield will protect you from the arrow it shoots and you'll be able to pass through.

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