HCBailly takes the reins on this game this time around, and we find everything, too!
Once you enter your name, you'll find out that you need to regain your former strength that was sealed away by the demon Tanzra, and to do that you need to get the world to believe in you and your power once again.
Fillmore - Act 1
Reminds me of the Disney cartoon of the same name.
When you begin the stage (as you do any other), your heavenly body will take command of a statue which comes to life!
The enemies here are really wimpy. They'll all go down in one hit and their movements are all too predictable.
The bees come out of holes in the trees, in case you can't really tell. Unless you destroy the bee, more bees will keep coming out as they continue to leave the screen.
The trees that walk back and forth don't harm you; instead, they act as moving platform that let you jump onto higher tree branches. A few power-ups are located in the trees.
The boss here is a centaur with a spear. He's pretty simple: stay away from him when he points the spear at you, backs up and charges, then get two or three hits in and run away when he stops to shoot lightning bolts at you. You'll be backed into a corner, but this actually makes it easier to tackle him. Even if you're all the way to the left, the lightning won't damage you. Also, if he still wants to charge at you with the lance, duck. Since you're backed into the corner, he's going to have limited range at this point.
Fillmore - Sim Mode
You're now in Sim Mode. You'll start with a temple and two humans. Use the menu to build roads and create houses for more humans, while at the same time leading your people to the monsters' lairs to seal them off.
You'll also take control of the Angel that you saw at the beginning of the game. Use the Control Pad to have him fly around. When you see a monster, shoot arrows at it to destroy it and keep your town free of harm for a few extra seconds. Simple enough, right?
Pay attention to the hourglass in the upper-right corner. When the sand empties all the way into the bottom, you shall regain a smidge of SP and the town will grow.
When you have enough people, not only can you level up, the civilization level of the current town increases. Leveling up gives you more HP and SP (obviously), but civilization level-ups also help increase the town's maximum population. Destroy the houses from the previous civilization level with Lightning to make room for new ones that hold more people.
If you lose all your health in Sim Mode, you'll have to wait to recover a unit of health before you can fire your arrows again.
The highest population you can achieve is tied to your scores in both of that town's acts. I shall post a list of those "borderline" scores in a future blog entry.
Build roads to the two lairs to the north, so you can get rid of the bats as soon as possible. It won't be long before the people learn how to hunt...and fight off monsters.
Speaking of the monsters, they're not too hard for the beginning. All the bats will do is carry people off, so you won't have to worry about too much. One of the lairs, however, will carry some sort of white dragons that will destroy parts of the town if it gets too close to civilization. Just hit the bats and white dragons with an arrow whenever you see them.
It also won't be long before you get an offering: a Bomb. It's not just a bomb, it's a "Bomb!" Using it will get rid of all the monsters currently onscreen during Sim Mode. Thankfully, Fillmore's Sim Mode is easy, so hold on to it and don't use it just yet.
To burn the bushes, select the Lightning from the Miracles menu, and select the 4x4 area of land that has bushes in it. (The lightning won't destroy trees, so don't try.) If you run out of SP to use the Lightning, destroy monsters with the Angel's arrows and wait for the hourglass in the upper right to run out of time.
When the people of Fillmore tell you about the rock in the southeast corner of the town, go up to the cliff edge with the Angel and use Lightning to destroy the rock. You'll get the Magical Fire your effort, which you can get by selecting "Take an Offering." Congratulations! You now have a magic spell!
When the inhabitants find a scroll, select "Take an Offering" from the menu to choose it. Taking these scrolls gives you MP to use in battle to cast your spells.
When the inhabitants find a bow and arrow, take it as an offering. When you use it in Sim Mode, the Angel's arrows will be powered up for a limited time.
To get maximum population in Fillmore, build on all the land east of the river before you are able to build a bridge and seal off the last lair in the west. You should also get a combined score of 20600 in both acts. Also, you must only build one bridge. To do that, you'll want to build a path going north on the east side of the river. To do that, simply go to the mouth of the sea where the river stops and go north. As for the one bridge, you'll have to build one north of the monster's lair on the westmost part of the town.
As you wipe out monster lairs, you'll improve the civilization level of the town you're working on. This lets you build better houses that can hold more people, which in turn gets you closer to maximum population. The maximum civilization level you can achieve is Level 3. To check on this, go to the Pause menu, go to Status and go to Status of City. Once you're at maximum population, you'll want to destroy all the wooden houses with Lightning. Also, do not re-direct where the people build, as you will more than likely build another bridge on accident.
The maximum population you can reach before completing Act 2 is 906 people.
When the house catches fire, go to Miracles and select Rain to put it out.
After sealing all the lairs, you'll be able to enter Act 2. Here, the minotaur has come out of a huge hole in the ground and plans on destroying all of Fillmore, leaving you no choice but to fight him off and stop him.
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