Sunday, August 27, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 32 of 43


It's now time for the long path.

All maps by Dan_.


All right. Back to the pawn shop, where we chose between the short path and the long path.

Look in the spellbook and check out the Make Rain spell. We'll be making it next. First we're going to look for salt water not from the sea. For that, we'll have to head for the Isle of Wonder.


Head back to the garden where the Baby's Tears are. Use the bottle of milk on one of them. The others will cry when they don't get any. Collect their tears with the lamp. Now pour the Sacred Water into the lamp with the Baby's Tears.

Go back to the swamp and use the teacup on the swamp ooze. When you do this, the stick in the mud finally comes alive and yells at you, saying it's swamp slime. The bump on the log (which has a face, if you haven't noticed already) will say he's right, but wishes the stick in the mud was a lot nicer about it. The stick in the mud becomes a jerk.

If you speak to him, he definitely won't help you. Boy, that bump on the log is pretty passive. If you speak to the Bump-on-a-Log, you'll find out he and the stick are brothers, and wishes he could turn the tables on him. Stick-in-the-Mud says his couldn't hit the broad side of a barn even if he had something to throw. Good idea...

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