Tuesday, August 15, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 9 of 43


It's time to head through the other islands, starting with the Isle of Wonder, but it's not going to be easy...


All maps by Dan_.


Head back to the shore where you woke up and use the map on Alexander.

There are three islands we haven't been to: the Isle of the Sacred Mountain, the Isle of Wonder and the Isle of the Beast. Click on an island with the icon and you'll head over there.

Let's check out the Isle of Wonder first.


When you reappear, you'll be at the shore of the Isle of Wonder. According to the Guidebook that came with the game, this place is full of puns and was enchanted for fun as such to keep a princess held captive on this island far from alone.

To the west are oyster beds. All the oysters are asleep, save for one.

There is a string of letters floating on the ocean. Use the eye icon on it, and you'll learn it spells out "Where are you going?". Wait for it to come closer to the sandy beach before picking it up.

If you use the eye icon on the awake oyster, it will yawn and Alexander will see a glint of white inside its mouth. A pearl, perhaps? Talk to it, and you'll find out that the oyster has a terrible ache in its mouth, and it's too hard for it to talk. If you try to use a hand on it, it won't let you as it hates dentists. (Huh?) Go to your inventory and use the incredibly boring book on the oyster. As it yawns from the book's boring details, click on the pearl with the hand icon. As the oyster thanks you, it falls asleep.

If you try to leave this screen, you'll meet the five guards of the island. "If man it be, then man it dies." These guys are also the personification of the five sense - sight, touch, taste, smell and hearing. If they can tell you're a man, then you're pretty much dead.

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