Saturday, August 26, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 29 of 43


Well, whaddya know. al-Hazred had this planned all along.

All maps by Dan_.


Wait for the guards to turn their back, then use the mechanical nightingale at the center of the hallway. From there, duck into the alcove to the right and hide behind the column so you don't get spotted. To hide behind the pillar, use the hand icon on the column. The guards will take the mechanical nightingale downstairs to Captain Saladin, believing it might be Sing-Sing. The guards will come back, so you'd better be quick at this point.

If you look at the picture in this alcove, you'll see it's a picture of the King Caliphim and Queen Alloria of the Green Isles. Use the hand icon on the painting and you'll find a nail. Take it.

When you come out of the alcove, the guard dogs will be gone. There will be a door on the left wall. You can look through the keyhole with the eye icon, but it's just an empty bedroom. Thankfully, the bedroom is unlocked.

When you go in, you can easily guess this is Vizier al-Hazred's bedroom. The wardrobe has nothing useful inside, except for some black cloaks you can't grab. I'm guessing these are a reference to the black cloak the Oracle mentioned. The trunk is locked, but if you got the nail earlier, you can open the trunk. Inside are some letters, books and a large perfume bottle. Interestingly, one of the books is the Guidebook to the Green Isles. Use the hand icon on the letter pile. You'll read al-Hazred's most recent letter to the wizard Shadrak. Mordack's death from the last game is mentioned, and Shadrak congratulates al-Hazred as a member of the Black Cloak on his fiendish plans. I think it was pretty easy to figure out that al-Hazred planned all of this all along.

There is a box of ebony on the table near the fireplace. Open the box with the hand icon amd use the eye icon on the piece of paper. You'll notice it has the word "ZEBU" printed on it. (Thanks, text box.) Ironically, this is for the long path. Other than that, there's nothing of use in the box.

Leave the room, go back to the alcove, put the nail back on the wall and put the painting back on the nail. This way, when the guards come back, your tracks will be covered.

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