This video's got more fooling around than any real progress.
All maps by Dan_.
All three dungeons are completely identical, although one of the cots has a sheet over it.
Once you're out of the dungeon, go east. Go up the stairs and peer through the keyhole on the upper level door. If you hear voices from the door at the upper level, head into the lone door on the east wall. You'll meet Jollo! He'll tell you Cassima is upstairs, and if you can find something incriminating that can be used against al-Hazred, you could be able to stop him.
Give him the replica of Shamir's lamp you got from the lamp trader. Jollo will tell you it's an exact replica, and that he'll take care of the magic lamp swap.
Leave Jollo's room and head north from there. You'll be in a short hallway with one door. If you use the eye on it, you'll notice the plaque on the door reads "Guard room." If you use the hand on the door twice, you'll be thrown in the dungeon and your game will be finished...almost! Jollo frees you, but tells you to be careful as he may not be able to free you this time...and if you actually do this again, you'll be proven right...almost. Use the Skeleton Key from the Realm of the Dead. If you do it a third time, though, you're screwed.
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