Friday, August 18, 2017

Dilandau3000 plays King's Quest VI: Heir Today, Gone Tomorrow - Part 15 of 43


Time to take care of a few things in The Isle of The Beast...

All maps by Dan_.


Head back to the shore and use the Magic Map to go to the Isle of the Beast.


The most noticeable thing about the first screen is a half-green, half-brown creature hanging on a tree branch. If you talk to it, it actually talks back. He sounds like Yoda. Keep speaking to him, and you'll find out he managed to get far away from its home. It gives you a hint at what his name is: it's a reference to what it does and a reference to how eloquently it speaks. If you couldn't guess, it's Dangling Participle. If you talk to it again, you'll try to take him home only to find he doesn't trust you. Give him the incomplete sentence, and he will finish it. Now he'll join up.

Yes, you can speak to him in the inventory menu.

When you go north, you'll find out you won't be able to go much further. The pond in front of you will be boiling. If you enter this pond, you will die. There is a hunter's lamp hanging off a tree branch above the pond, but you obviously can't get it yet.

There's nothing else you can do here...for now. Head back to the Isle of Wonder.

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