Act 2 of Northwall has the best music in the game. Seriously.
When you finally enter Sim Mode, get right to work melting the snow with Sunlight. You'll be able to build the town and both uncover and seal monster lairs doing this.
The bad news here is that the floating skulls from Aitos are back...and this time, they have two lairs to attack from! Once again, the sooner you seal them off, the better. Bombs are still useful, especially here, and even though the skulls take two hits to kill with Strength of Angel, it's a hell of a lot better than eight.
After a while, the people of Northwall will complain they're cold. If you haven't done so already, go to Aitos and get the Sheep's Fleece, then use it in Northwall.
You'll also get an extra life in the form of an offering as you build the town. What are you waiting for? Take it!
They'll also tell you that they're able to build bridges after sealing the two lairs in the west side of Northwall. Guess you won't have to go back to Fillmore, then...
The people will also discover the tree near the frozen lake eventually. They'll find another MP near it and offer it to you.
If you melt the frozen lake in its entirety with the Sunlight, the people of Northwall will be able to fish. You'll also be able to get Magical Light, the fourth and last magical spell of the game. With this spell, a light shines down on the avatar, then it splits in half and both travel down their own half of the screen taking out anything in their path. Wicked!
If you hit the temple at the center of the city with Lightning, you'll get an extra life.
After sealing all the lairs, you'll be able to access Act 2. A monster has appeared from the tree, and the people of Northwall are troubled!
Northwall - Act 2
Welcome to the last level in the game before the grand finale. Here, you'll be climbing up the great tree of Northwall, defeating enemies and collecting points as you go.
First of all, just like Act 1, Act 2 gets its own music that you won't hear anywhere else...and it is amazing. Reminds me of the Death Star attack run music from Star Wars.
Anyway, go up and to the left at the beginning to get another 1-Up.
Aside from the birds now dropping caterpillars on you, there are some all-new enemies here. The yellow ice jotuns are not only faster than their blue compatriots, they're also more impenetrable (they take three hits to go down) and more accurate as well (they may throw their axes high or low, but they always throw them straight). There are also mold-like sets of bubbles that shoot spores at you - you won't have a choice but to stay from them, since you basically can't hit them at all.
Before you reach the top of the second section, you'll find an opening on the right that takes you to another 1-Up.
The third section has bubbles. The green ones take you upwards, the blue ones can't hold your weight, and the yellow ones do nothing but damage you with projectiles when they burst.
Unless you can jump on and off of them so fast that they don't bend, don't bother riding the blue ones.
The boss here is an ice wyvern. It will swoop down from the sky to attack, but sometimes it'll stay put in mid-air to attack you with its ice breath (which also does splash damage with the ice crystals when it hits the ground.) When it prepares for the ice breath attack, get under it and jump slash it twice. If you're careful, you can attack it as it swoops down without getting hit.
When you beat Act 2, the game will shift to a mountain range in the sea, where a volcano will rise from the ocean. This is Death Heim, and it is in the upper-right corner of the world map. The final battle takes place here, but don't get your fingers dirty just yet. Instead, head back to Northwall and max out your population. When you hit 4600 people, you'll hit Level 17 and your original strength will be restored! If you've gotten the maximum population in all cities, you should have 4652 people - the highest world population you can get. You don't get anything for maxing out the entire world, but it's still an accolade in itself.
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