Friday, May 22, 2020

PrinceWatercress plays The Legend of Zelda: A Link to the Past - Part 7 of 21


Our adventures now take us to the Tower of Hera high on Death Mountain, and we'll definitely need the item that is here sooner rather than later.




Anyway, while you're near the bottom half of the mountain, you'll be hailed upon by a bunch of boulders, which move randomly to the left or right as they come down. They don't do much damage, but they can be a pain in the pants. The moles here will turn to stone if you so much as swing your sword at them, much less hit them. They'll be impenetrable until they come out of their stone transformation.

One of the cave entrances has a sign stating that it takes you back to Kakariko Village...and it does!

As you climb the mountain, you'll see a Heart Piece. Make a mental note of this for now, as well as the mountain top on which it's on.

There are two caves south of this Heart Piece to drop down to. Drop down to the one on the right. This one will take you to another Heart Piece. The telepathic message title is a note from Sahasrahla. He tells you to find a way to get to the top of Spectacle Rock. From here, you'll be able to reach the Tower of Hera and the top of Death Mountain. Don't worry, you'll find a way soon enough.

If you drop down the pit here and go right, you'll find three Faeries. You'll also find the entrance for the left cave of this set of caves.

To the right of that rock formation with the Heart Piece on top is some weird blue tile with some moving diamond pattern on it. If you walk onto it, the screen will turn white and you'll get one of the most amazing sound effects in Super Nintendo history.

Wait...What?

As this happens, you'll be transported to another realm, and Link turns into a rabbit. You won't be able to use your sword, but at least you'll be able to explore without getting whacked if you stray too far, thankfully.



When you go west, you'll see some guy with a horn on his head kicking some pink ball around. That pink ball, amazingly, is a living being. He'll tell you that this is an alternate version of Hyrule, twisted by evil. He'll explain to you that the Golden Power changed you into a rabbit, and to counter this, you'll need the Moon Pearl.

How do we get out of here?

Remember where that Heart Piece we couldn't reach was? Well, look at that area again. Notice that the wall is located farther to the north than it was in Hyrule. Apparently, there are differences between Hyrule and well...wherever we are. Walk up to the wall, get the Magic Mirror out of your inventory, and use it.

That whole "screen turning white" thing as well as that awesome sound effect will happen again, and you'll be back in Hyrule...and be yourself again!

Back To Hyrule



You'll now be on top of that rock with the Heart Piece, so go and get it! This is the eleventh Heart Piece. Sheesh, that many already? This early in the game?

Anyway, the sparkle that appears where you stood when you use the Magic Mirror? Walking up to it will take you back to that twisted version of Hyrule, and you don't want to do that right now, obviously. You can also see it on your world map if you ever look at it, giving us the strange feeling that this might prove useful later in the game. It'll be there until you save and quit or turn the game off. Go north, and you'll be in some new area you haven't explored before.

If you use the Magic Powder on the moles, you can change them into some weird-looking vegetable thing and kill it with one regular sword strike.

There's the Tower of Here, but there's also a bridge leading west. Go there first, and you'll see some sort of stone tablet. It's in the ancient language, so use the Book of Mudora on it. It will tell you to hold up the Master Sword to receive the Medal of Ether. We don't have this yet, obviously, but we'll definitely need to remember this for later on.

If you go east, you won't be able to go very far.

The Tower Of Hera







The first thing you'll notice when you enter are crystal balls with an orange circle in them. When you hit them with your sword, the circle will turn blue and the orange blocks will lower as the blue blocks are raised. When you hit one when it has the blue circle, the opposite happens. You'll have to activate these and have certain color blocks up to solve some of these puzzles.

If you're standing on a block when it raises, you will take damage. (This is unlike Link's Awakening, where this puzzle mechanic would return. In that game, you could actually stand on top of the blocks thanks to the programming for the Roc Feather, which made for some pretty innovative use of this.)

The telepathic message block will tell you about using the Magic Mirror to return to the dungeon entrance at any time. That's nice.

The tiny red dinosaurs shoot fireballs, which seem to block the chest on the first floor. They will damage you even if you face them with the red shield.

The left door that takes you up to the second floor has the tiles. This time, you're going to have to wait it out and avoid them as they all run into the wall. (If you waited both times at the Desert Palace, the removed tiles would have made the picture of a skull. This one isn't any different, but it's a bit smaller because of the room size.) The best way to do this is to stay in the doorway when you enter the room. This helps out a lot, since they're usually the only enemy in a room that contains them.

The red skeletons make their debut here, and they act just like the blue ones from the Eastern Palace. When they jump back after a sword slash, however, they'll throw a bone at you as soon as they land on the ground unscathed. A whirlwind slash will put a stop to that.

The monsters with the blue shells that move towards you can be finished off with two whirlwind slashes (or by pushing them into a pit), but be careful, for they will push you back if you hit them with your sword.

It should now be mentioned that if you see a floor at the bottom of a pit (which is basically a background layer), you'll have someplace to land if you fall down. Otherwise, you're going to take damage and be taken back to where you leapt in from. Keep that in mind for later dungeons.

The tiles with the gold six-point stars will change the locations of where the pits are if you step on them. You'll need these to get to the Big Chest.

The telepathic message block on the fourth floor will tell you about the Moon Pearl. You will need it when you enter the other world, known as the Dark World, so you won't change into a bunny when you switch directions. 

The round blue thing that you'll first see on the fifth floor is a bumper. If you walk into it, it'll bump you back in the direction opposite of where you approached it from. Step on the star tile near it. There will be a pit close to the top center of the room, directly across from the wall panel that looks like a snake. Drop down and you'll be able to get the Big Chest, which contains the Moon Pearl.

If you drop down the upper-left most pit in that same room, you'll find a hidden room with two Faeries.

There are cracks in the wall, but they don't open up any passages if you bomb them. Stop teasing me, game.

The boss here is Moldorm, a giant worm with some red pinwheel on his tail. This is his weak spot, and you'll have to strike it several times without being pushed down the pit to the fifth floor below if you want to beat it. If you do fall into the pit, you'll have to start the whole battle over. As you strike Moldorm, he'll get faster, and keeping from being knocked into the pit becomes harder and harder.

When you finally beat Moldorm, you'll get another Heart Container as well as the Pendant of Wisdom.

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