Saturday, May 23, 2020

PrinceWatercress plays The Legend of Zelda: A Link to the Past - Part 9 of 21


We best Agahnim in today's entry, but our adventure has only just begun...


Storming Agahnim's Lair






Head back to Hyrule Castle. The quickest way to do such from Death Mountain is the cave at the bottom of the long ladder leading to the Golden Land teleportation tile. From here, getting to the castle is a lot easier.

This time, the castle grounds will be swarming with soldiers, some of which will throw bombs at you from above. Make your way into the castle and head for the ceiling (which you could go to at the beginning of the game while it was still raining - for no reason).

Anyway, go up to the center door and slash at the force field blocking it. If you had the regular sword, you would have been electrocuted and taken some damage. Now that you have the Master Sword, it will disappear.







You'll see some soldiers in different armor, as well as the ball-and-chain soldiers making their return appearance. You'll have to use the whirlwind slash to make taking care of them a little easier, as they'll take more damage than the soldiers with the exposed eyes.

You'll be stumbling around in the dark in the third floor. Luckily, all the torches will be in the maze area. Be sure to use your Bow and Arrows whenever necessary to hit enemies if you can't use the sword beam. Ditto for the fourth floor, which is more of the same except for the maze area, which contains bottomless pits.

The telepathic message block on the fifth floor tells you that even with the Master Sword, you cannot damage Agahnim directly. Instead, you'll have to send his magic back at him. Keep this in mind for later.

When you make it to the seventh and final floor, you'll finally meet Agahnim. He makes Zelda disappear in front of you, breaking the seal of the Seven Wise Men over the Golden Land. He will seemingly go through the wall. Slash the curtain in the center of the north wall to find the hidden passage to Agahnim's chamber.

To beat Agahnim, you'll have to wait for him to send a fireball at you. You will then have to deflect it right back at him with your sword. For some strange reason, you can deflect it back at him with the Bug Catching Net. Weird.

The four blue balls split into six blue fireballs similar to the ones the Zoras shoot out. Avoid these. They will go in a starburst pattern when they hit either you or a wall.

Sometimes, when he's at the top center of the chamber, he will shoot lightning out of his hands. You can tell he's going to do this when he stands there and looks straight at the south wall, never taking the time to look at you. You definitely want to avoid this, as it covers up the middle third of the room, and then some. Stand next to him and you can avoid it entirely.

When you beat Agahnim, he won't admit defeat. Instead, he draws you into the Dark World...the Golden Land...whatever you want to call it.

The Dark World/The Golden Land



Hope you have the Moon Pearl; otherwise, you'll be a bunny until you do.

When you enter the Dark World, Sahasrahla will communicate with you. The gate that links the worlds together that was sealed by the Seven Wise Men is broken, and the gate is now at Hyrule Castle. (The entrance to the inner grounds of the castle instantly takes you to the Dark World if you enter it.) This was once the Golden Land, but the wizard's power has made it into a twisted version of Hyrule. To save Hyrule, or the Light World, you'll have to win back the Golden Power, also known as the Triforce. You must also rescue the Seven Maidens, who are all descendants of the Seven Wise Men. Your first mission is the Palace of Darkness.

Explore the pyramid first. After you drop down one level, take the right-most ledge down to find a Heart Piece. This is #12, and you'll get another heart for your maximum health.

As you explore the Dark World, you'll notice that there are a lot of differences between the Light World and the Dark. For instance, enemies are now some sort of humanoid beasts that take more hits to kill (as is usually true in alternate dimensions), and some things are either difference or absent. The bridge that leads to what should be the Witch's House exists in the Light World but is gone in the Dark World.

The cyclops monsters that run around on land throw bombs. These guys are quite possibly the most lunk-headed enemies you'll meet (in spirit, anyway). They'll throw Bombs at you, and their biggest weakness is...you guessed it...a Bomb.

Some of the rocks are actually enemies. If you walk up to one and it starts flashing, get away and smack it with your sword when it comes by!

When you go towards the Lake of Ill Omens, which is located where the Waterfall of Wishing is in the Light World, you'll see a sign saying "Curses to anyone who throws something into my circle of stones." Throw something into it despite the warning. A giant catfish will show up and give you the Quake Medallion. This destroys everything onscreen with a deadly earthquake, but just like the Ether Medallion, this costs a good amount of magic.

After looking in the comments to that video and finding one asking why the Japanese associate catfish with earthquakes, as there are other games besides this one that do the same. I looked this up and it turns out that the catfish is really a Namazu, a giant catfish in Japanese mythology that supposedly caused earthquakes.

The green flying enemies, on the other hand, are even worse. They follow you around no matter what, even when you're in water. They drop bombs that can damage you every couple of seconds, and the only way to kill it is by using the Medallions or the Master Sword beam.

Might as well mention this, in case something happens while you play the game and read this at the same time. If you use the Magic Mirror and you happen to be inside a wall, stationary object or someplace where Link cannot stand, you'll be instantly transported back to the Dark World as soon as the teleportation is complete. I guess this is the game's way of keeping you from accidentally glitching yourself into a wall and being able to move wherever.


The orange monsters near the palace in the Lake of Ill Omens will use its tongue to grab your stuff...and it will grab your shield, if you're not careful. You'll have to fight to get it back, and if it eats another one of your items before you can do that, you'll have to spend some time getting another shield. One of the shops contains the original shield while another contains the Red Shield.

In the Lake of Ill Omens, you'll find a large circle of rocks. Use the Magic Mirror to teleport anywhere in the center of it to return to Lake Hylia in the Light World and get another Heart Piece.

You'll also see Ice Island, which contains another palace that we won't enter until later.


To the north of the Lake of Ill Omens is the maze to the Palace of Darkness. There is a building near the start you can enter, and the tree-like creature will tell you that the Golden Power only obeys the first person that touches it. The last person to do so turned the Golden Land into this, and this creature, who happens to be a human just like the two creatures you saw on Death Mountain, came for the Golden Power only to be turned into what you see now. Until you beat whoever got the Golden Power, the world - and this guy - in stuck in this state.

You can bash the crack in the north wall here to find some skulls, which act as pots throughout the Dark World. The four skulls here contain Hearts.

Watch out for the red birds with the spiked lizard heads. If they touch you, they can do a lot of damage.

As you go through the translucent maze within this area, a blue monkey will follow you around. This is Kiki the Monkey, and he loves Rupees more than anything. When it asks you to spare 10 Rupees, give them to him. Make your way to the palace. If you take a hit on the way, you'll have to enter the translucent maze and find Kiki again, and he will ask for 10 more Rupees. I'd carry at least 150 Rupees for this just in case.

When you reach the palace door, he'll ask for 100 Rupees before he opens the entrance for you. Do it.

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