Welcome to the second half of the game, where some new enemies show up alongside the ones we've been seeing so far. It's not gonna get any easier, folks.
World 3
The Not Spinys make their debut here; they will drop from the top of the screen without warning, so watch the top of the screen. In the second section fo the first stage, take the low road just before where the Not Bullet Bills stop showing up to reach the flag.
If you mess up with the moving platforms and land on the one at the start when it is not low enough, just move back and get the platform off-screen so you can try it again.
For some reason, I run into the wall falling down from a failed running jump attempt near the end of 3-2; by pressing the Fire button near the wall, I got stuck on the wall, jumped and hit the flag anyway. It's a glitch in the game, and it's a bit hard to do.
In 3-3, the Not Spinys are back. Make sure you stay as high on the screen as possible, as you'll have to make a leap of faith near the end.
In 3-4, run off the edge to reach the pipe; don't jump to it like I did. The battle with BJ will be like the one from World 2, but there will be a short wall in the center. Thankfully, it's still the same battle.
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