Tuesday, May 19, 2020

PrinceWatercress plays The Legend of Zelda: A Link to the Past - Part 1 of 21


Well, I've gone without doing one of these for so long. Might as well play a Zelda game.

If you let the game run before pressing Start, you'll see the introduction. Unlike the Game Boy Advance version, in which you have to view this before you can play the game, the Super Nintendo makes this part purely optional. I recommend it, since you get a good gist of what's going on before the game starts. Also, the manual gives even more backstory - even though you won't be needing it - that gives some sort of explanation about the creation of Hyrule, what happened with Ganon, and the hunt for the Golden Land that lead to civil war throughout Hyrule that led to the events that would ultimately lead up to what happens in this game.

I have the manual to this day sitting around somewhere, but this set of manual scans that covers the entire manual definitely works.

Also, Koizumi Yoshiaki, who worked on the manual for the game, would do even more work on later Zelda games - he would write the story and script for Link's Awakening - and later become producer of Super Mario Galaxy 2.

The Beginning


The game starts with Link sleeping and his uncle preparing to go out. Link gets a message from a girl named Zelda, as if she is telepathically speaking to him. When Link wakes up, his uncle tells him he's off to do something and will be back in the morning, further instructing Link not to leave the house. 

Get out of bed by pressing Right on the Control Pad, then go ahead and open the chest by walking up to the south end of it it and pressing the A button. This contains the lamp, which will light a lantern that's right in front of you. It doesn't do anything else, though. Unfortunately, you won't be able to use it yet as you don't have any magic power.

Leave the house. Go north to Hyrule Castle, since you won't be able to go anywhere else in the game in this rainy weather, anyway...not with the guards blocking your path to other areas. If you talk to the guards, they'll teach you the basic controls of the game.

If you see a sign, walk up to it and press A to read it.


You won't be able to enter the castle as you normally would, so you'll have to head to the east side of the castle. There, you'll find that one of the bushes has a white outline around it. Pick the bush up with the A button and you'll uncover a secret passage. You'll be using this command to pick up pots and other items throughout the game. Walk into it to fall in.

You'll meet your uncle, who is wounded. As he lies on the floor, he tells you he didn't want you involved in this but gives you the sword and shield as he has no other choice. He tells you how to use the whirlwind slash attack (hold B and release when you hear the sound saying the sword is charged up, then release to perform a spinning slash.) From here on out, it's up to you to save Zelda.

In the room to the south, you'll see two soldiers. They just walk around. That's it. Your regular attack (press B to use it) kills them in two hits, while the whirlwind slash kills them in one. Also, the chest here will contain the Lamp from Link's house instead of five rupees if you didn't get the lamp right at the beginning.

The hearts refill your life (obviously), while the green magic decanters will refill your magic power. The bigger ones, which you'll see a little later on, will refill more magic than the small bottles you see here. At least the Lamp doesn't use a lot of magic power. Speaking of which, you can get the Lamp here if you didn't get it at Link's house.

Green rupees are worth one rupee. Blue are worth five, and red are worth ten. Rupees serve as the currency of the game.

When you make it out of this sewer area, you'll be behind the front gate and near the entrance to the castle.

Hyrule Castle


The soldiers with the much bigger swords will chase after you if they see you. Thankfully, they're easy to run from when you have to and they can also be killed in one shot with the whirlwind slash.

There's nothing much to do in the first floor besides explore, so head down to the basement. You'll get the map in the first room. This is used to see all the rooms in the dungeon you found it in.

The pots do a lot of damage to the soldiers when they're picked up and thrown at them. Try it out anytime you're able to in dungeons.

You'll be able to get keys from defeating enemies and looking under pots. These open locked doors. When you have a key, walk into a locked door to unlock it.

The pits here are bottomless and will damage you before the game takes you back to where you were before you fell. You can also whack soldiers and other enemies into the edge so that they fall. You'll also be able to push things down pits, too, as you'll soon learn.

When you make it to the locked door, go right. Kill the soldier there to get the Key, then open the chest. This gives you the boomerang, which can stun enemies and pick items up from afar. The blue soldier takes even more damage than the green one, so you'll have to whirlwind slash the guy twice. To equip it, pause the game with Start and use the Control Pad to choose the item you want to use with the Y button.

From there, make it all the way to the third basement floor. This is where Zelda is imprisoned, and there's a really competent guard near her cell...competent compared to the other enemies you've seen so far, at least.To take out the guy with the ball and chain, hit him with some whirlwind slashes. He's pretty slow, and he throws the ball and chain around in a circle whenever he's standing still. He'll also go down if you throw two pots at him.

When you beat him, you'll get the Big Key. Use it to free Zelda from the prison cell. She'll follow you around as she knows a few secret passages in the castle. Go back to the throne room.

If you still don't have the Lamp, the chest in Zelda's cell contains it.

Now that you're at the throne room, go up to the ornamental shelf behind the thrones. Zelda will tell you that this leads to a hidden passage, and you'll need a lamp if you want to be able to see. Thankfully, the game gave us three opportunities to get just that. 

Hidden Passage


You'll only be able to see only a short distance in the direction you're facing...unless you light one of the lanters with the Lamp. For a short time, you'll be able to see the whole room. Light more lanterns to brighten the whole place up as if it wasn't dark at all. They won't be lit forever, though. Keep that in mind, especially for later dungeons.

The rats here just move around. The bats will fly around in circles if you get near them.

Near the ened of the path, you'll soon see a cracked wall. You'll have to return here later with Bombs to open it. To get past the blocks, just push the one in the center out of the way by walking north into it continuously until you move it.

You'll have to pull a switch in order to enter the sanctuary. To do that, walk into the switch until you cannot walk into it anymore, hold the A button so that Link has his hands in front of him, then move opposite the direction you're facing. The one on the left causes snakes to pop out of the ceiling, which you can easily destroy with the whirlwind slash. The one on the right opens the door.

Sanctuary


You'll end up in the sanctuary. Zelda will tell you exactly what's going on: the wizard Agahnim is trying to break the seal of the seven wise men and open up the Golden Land again. The only weapon strong enough to beat the Wizard is the Master Sword.

Your first task is to find the elder of Kakariko Village, who is a descendant of one of the seven wise men.

Once you understand what's going on, go around the pastor and open the chest. You'll get a full Heart Container, which increases your maximum life by one heart. You're going to need it!

Now that you've reached the Sanctuary, you can now start here instead of Link's House whenever you save and quit. Of course, if you save and quit, the game counts this as a death. (This only applies to the Super Nintendo version. GBA players, your deathless files are safe!)

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