Sunday, May 26, 2019

HCBailly plays Final Fantasy IV (Super Famicom) - Part 58 of 70


The Giant of Bab-il is now on the loose. Now we have to find a way inside and stop it...

Be sure to equip the Thunder Claw on Edge and have over 50 Artemis Arrows before you do anything. From here, head back to Earth.


When you head back to Earth on the Magic Ship, you'll find out that the Giant of Bab-il has finally been set loose on the Blue Planet. Suddenly, tanks are seen firing at the Giant. Somehow, King Jiott and his men are now above ground, and Yang and the Sylphs are there with them. Cid, now recovered, is also here with a fleet of airships to fend off the Giant of Bab-il along with the Mysidia village elder and Polom and Porom, who are now no longer stoned. Edward is also captaining one of the ships.

A fierce battle ensues, and the Giant of Bab-il is confused. Cecil and company get close to the Giant in an attempt to destroy it from within, and make their way inside the giant from the top.

Giant of Bab-il



All the enemies here are weak to thunder, and are also immune to just about every single status ailment there is.

The Searcher and MachSoldier are weak to thunder. The Searchers are on the ground, so you can hit them with Quake. You can also steal Alarms repeatedly from Searchers, and if you use one outside of battle, you can summon rare enemies.

The MachCannons are also weak to thunder, but they can be taken care of rather easily.

The IronSolder (Iron Soldier) is also weak to thunder and can also be destroyed with Quake, even though it has more HP than the other enemies and can also pack a punch.

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