Monday, May 20, 2019

HCBailly plays Final Fantasy IV (Super Famicom) - Part 48 of 70


Our adventure through the Sylph Cave continues!



The dead end near the save point houses a hidden passage that leads to an Elfin Bow. It's a little better than the Killer Bow and increases Wisdom by five, so hand it to Rosa.

The Flame, Ice and Lightning Arrows are arrows for the bow weapons that obviously have elemental properties to them.

The Mage Masher inflicts Silence on enemies and does quadruple damage against Wizards, but it has a low hit percentage.

You'll eventually find a building inside the cave. When you go in, you'll meet the Sylphs...and Yang! It turns out that Yang is still alive, but unconscious, even though he was sealed in a room that exploded. If you go upstairs, you'll find a path back to the overworld. It's time to head to the cave just north of Tomera.

Cave To Phantom World/Cave of Phantom Beasts



Once again, you'll have to cast Levitate to avoid the glowing brown areas. Also, when you enter, Rydia will tell you that the Phantom World itself is not too far down from the start of this cave.

The Summoners can summon Lightning Dragons (Lit.Dragon), which can cast some pretty powerful lightning spells. Kill the Summoners as quickly as possible to stop the summoning, but focus on the Lit.Dragons if you want to focus on leveling up your party. They can also summon Goblins - an enemy from the beginning of the game - which can allow you to get the Goblin summon. As for the Lit.Dragons, they are immune to nearly everything, so hit them with the most powerful attacks you have.

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