Sunday, November 8, 2020

PrinceWatercress plays Darkwing Duck (Game Boy) - Part 7 of 7


It's time to beat Steelbeak at his own game and save the city of St. Canard once again!

Floating Fortress - Stop Steelbeak!

This is it! The final fight! All of the enemies here are from other levels, but there are some new ones here too!

The guys standing on the cannons won't fire them unless you're close enough. They take five hits to take down.

The slugs go down after one measly hit.

The knights on the hobby horses can be hit in the back as they move back and forth.

The ducks with the buzzcuts turn into robots and walk toward you after six hits. If you damage them after that, their heads will eventually bounce around before you destroy it for good. This is easily the most difficult (and most aggravating) enemy in the game.

If you use the Arrow Gas against these "Terminator ducks," you'll destroy them without activating their third and final form of the bouncing heads. This is very useful, especially if you want to survive.

To take care of the guys in the barrels, avoid the barrels, then shoot the guys that appear under them.

Steelbeak has two forms, if you can even call the first form a form. For the first one, get on the top chandeliers and shoot at the protective window in front of Steelbeak. Use the left one you can also shoot down the ever-spawning flying robots that go down in one hit at the same time and not take damage.

For the second form, wait for him to throw the steel panel at you before you shoot him. He's pretty quick when he's not holding one, so hold on to one of the chandeliers and wait for him to throw it.

If you have the Heavy Gas, you can simply shoot it from the bottom chandelier after he throws the steel panel. Since he'll always stay on the ground, this makes the second form dreadfully easy. The Arrow Gas also works really, really well here.

When you beat Steelbeak, you'll stop him - for now - and save the city of St. Canard!

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