Now that we've played as three turtles, we only have one left. You'll be spending a good amount of time in Act 1.
Michelangelo - Act 1
The story starts with something tripping a perimeter alarm in one of the old, abandoned subway tunnels. The culprit? Some sort of monster. Splinter proposes that the Ninja Turtles investigate the tunnels to see what is going on. When they do, they are surrounded by Foot Clan ninjas.
Michelangelo does not have a ducking attack. He can, however, perform a double jump. By charging the attack bar up, you can throw one of his nunchaku, and if you hold before you do that, you can throw it upwards at an angle.
By holding Up and pressing B repeatedly, you can perform a combo that knocks enemies into the air.
Michelangelo does a nifty backflip before running in the other direction if you switch directions while dashing.
The first part takes place on an abandoned subway car. You can fight on ground level, but shortly after the start, you can fight on top of the cars.
One of the crystals is hidden behind one of the columns in the foreground; the one to double jump behind is the first one you see when you see the subway cars.
The second section also has an upper level and a lower level to fight on. Here, you'll find out that Michelangelo can stick to walls if you jump into one. Keep jumping while sticking to the wall, and you'll be able to perform multiple wall jumps, which is something you'll need to do to get through the second section. If you stay on a wall for a few seconds, however, Michelangelo will slide off.
In the third section, there are pits. There are electronic force fields at the bottom of them that can zap you for a good amount of damage, One of them will have a crystal at the bottom, however, so you'll want to investigate all of them. Be sure to watch out for the bow and arrow ninjas and the guys with the guns along the way.
At the end of the act, the Ninja Turtles find a hole in a back wall. Donatello and Michelangelo find some weird tracks, and realize that the hole was made by something that probably isn't human. Michelangelo fears the worst, and Donatello notes that something made the hole in the wall by dissolving part of the wall somehow. There are also shards of crystals littered about. Donatello proposes riding the Shell Board into the hole, which Michelangelo takes Donatello up on.
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