Wednesday, November 4, 2020

PrinceWatercress plays Psychic World - Part 4 of 5


The ruins are the toughest stage yet. Be ready to move!


Round 4: Ruins

Drop down and go to the left to get the final power: levitation. From here, leap up and to the right, and use your echo bullet to break the blocks in your path. As you go up, use the echo bullet to break the blocks to the right that hold the energy pillars in place. The energy pillars will really hurt you, so don't touch them, while the red wavy lines move you upwards when you jump without the use of the levitate spell. Get the ESP once you go up, and levitate to the door by holding 2 and moving towards the door when you activate it. Don't forget to power up the echo bullet on the way!

Climb up then make your way to the ball pipes. Equip the shield and head right. Use the screen clearing attack to destroy the enemies in the next room, and carefully make your way to the door without being hit by that spiked diamond. Power up your levitation ability before you go.

Use the screen clearing attack, to go left and jump to the left on the big stack of red wavy lines. Use the echo bullet to move on to the next area and refill some of your health. Use the screen clearing attack in the next room, and get all the power-ups that you can. Levitation should be fully powered-up by this point. Head to the right, and use your bullets on the mortar-shooting blue enemy and the jumping green one. Refill your health completely before going right.

From here, use the screen clearing attack, make your way to the bricks and destroy them with the echo bullet. Watch out for the red-and-gray shuriken as you make your way up. Destroy the bricks, then jump to where they were and enjoy the trip down. Refill your ESP and levitate to the next door.

Slowly make your way through the next room (which looks familiar) and go right. Use the screen clearing attack, then use the shield to get to the other side. Get the power-ups as well as the health and ESP refill, then enter the next door.

Use the shield, then jump into the red wavy lines and pound on the boss to destroy it. Equip your lighting bullets before entering the next door, so you can destroy the bricks to your right in the next room before you die from the spikes. Use the screen-clearing attack again, Levitate to the next door. After this, it's the mini-boss you just faced earlier. Same strategies apply. 

After the mini-boss, go right and destroy the bricks holding the energy pillars with the echo bullet, then levirate to the right. Use the screen clearing attack and stand on the fall-away blocks to make your way down. Echo bullet your way to the door, then you'll be in a maze of red wavy lines for massive jumps. Make your way to the door at the top.

If you need health and ESP, go all the way to left and use levitation and the lighting bullets for it; otherwise, go right, take care of the enemies, then drop to the floor and go all the way to the right to drop down to the next section. Use levitate to get past the spiky diamonds and get to the door.

Destroy the enemy in the next room, and watch out for the spiked orbs so you can refill your health and ESP. Use the screen-clear when necessary, and watch out for the spiky diamonds. The next door is full of enemies. Use the screen-clear again and enter the final door.

The boss is a giant robot. Equip the shield so the big red spiked orbs that bounce around at 45-degree angles don't hurt you, then get up close. From here, wait for red waves to show up that will push you upwards. Then, wail away at the robot's green head with your normal shot once the upper wall of the barrier protecting the robot opens. If you see red waves moving to the left, you'll be pushed to the left side of the room, and you'll have to wait for these waves to disappear before going on the attack again. When you beat this boss, you'll be able to refill your health entirely, and it's on to the final stage.

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