The real work begins. It's time to put the plan into action and get those ingredients for the spell to turn back into a human again.
Take the doorway to the upper-right. Here, you will meet the cook. As the cook makes a meal fit for a troll - and dumps a fly he kills with his hands in the stew - he notices Rosella and throws her out of the kitchen.
Go back into the kitchen and use the toy rat on the cook. The toy rat will race around the room and send the cook flying into the room in the back before returning to Rosella. Now the cook won't be able to bother you again.
If you click on the stew, Rosella won't think highly of it. If you click on the oven, Rosella will think that they could cook a moose in there, and the sound of a moose plays afterwards.
There are two bowls on the shelves. Be sure to look at the bowl you pick up with the eye, as it is possible to pick up a bronze bowl by mistake. If the bottom of the bowl says "16K GOLD," you got the gold bowl, which should be on the bottom shelf. Next to the shelf with the two bowls is a baked beetle dispenser. Click on it, and Rosella will get some baked beetles out of the dispenser. Sadly, you will have to look elsewhere for a silver spoon.
You can click on the door that the cook is trapped behind, but Rosella will refuse to let him out.
If you go back to the hot springs, two troll women will be at the springs instead of two men. These two women are the wives of the two men at the springs you talked to earlier. One of them mentions that she puts a lump of wet sulfur in the fireplace to send herself to sleep so that she does not have to hear her husband snoring. She also mentions that she sleeps so soundly that her husband has to wake her with a flower under the nose, which trolls think is "nasty and smelly." Remember these two things for later. If you talk to the two women, they will recognize you as King Otar's bride and focus on that rather than tell you anything about Malicia.
Leave the hot springs and enter the area to the lower-left. You'll be in the blacksmith's area. If you talk to the guy on the right, he will try to hit on Rosella. Rosella uses his unwanted engagement to King Otar against him to get him to leave him alone, but he still kisses her anyway.
There is a bucket of water that you can interact with it, but you can't do anything with it yet. You can interact with the tools, but the guy won't let you borrow the tongs and will still try to hit on you.
If you talk to the guy on the left, he will be pleased to see you in a more polite way than others as he does not like the company of other trolls. He introduces himself as Oppy Goldsworth, master jeweler, and says that he would do anything to leave the Vulcanix Underground, make a name for himself and even become court jeweler of Etheria. The only reason he can't is because he has no money and all he has to his name is an old chipped hammer and chisel.
From the smithy's area, head into the opening to the north. Rosella will notice it smells like rotten eggs when you enter. There will be sulfur on the other side, but you have to jump onto platforms on a cavern to get there. There will be a lantern to the north, which you will want to take, and there is also "water of emerald" in the stalagmite craters on the ground, which you will want to scoop up with the gold bowl as one of the ingredients. Sadly, you cannot light the torch without an external flame.
To get across the chasm, you will want to jump to the lower platform and then jump to the cliff by clicking on the ground in those areas with the jewel of the wand cursor clearly on them. If you aren't very accurate, or if you take any other path, YOU WILL DIE. From here, you can click on the sulfur to take it, and then you can take the same path you jumped here from to get back and exit.
When you return to the smithy's forge, you will notice the smithy pouring hot metal into a mold in the shape of a spoon before going back to work. If you click on it, the smithy will tell you about the mold and how the metal cools down inside to give him a spoon. He will not give it to you, so you'll have to get it through some other means.
If you use the lantern on the fire to put it in the lantern. If you look at the lantern with the eye now, it will be called "Lantern with spark." Go back to the dragon, and use the lantern on her. You will give her a spark to brighten up her spirits. She will allow you to take one of the gems she is guarding, then she will allow you to take a crystal scale when she comes back before flying up into the opening in the sky. Gotta love that mid-1990s 3D on the dragon; there wasn't much like it in the series or in general at the time.
Head back to the blacksmith's and the gem over to Oppy. He will now have the money to strike out on his own now that you have given him the gem, and he will hand you the hammer and chisel in exchange before he leaves. Now it's time to get the silver spoon.
This is where the wet sulfur comes on. Take the wet sulfur from the inventory and place it in the fire, and when the smithy gets close to the fire, he will be put to sleep by the smoke of the sulfur in a rather hilarious in-game animation. If you click on the smithy, you'll get another hilarious moment. At least the seventh game's version of Rosella has more sass than Tab.
Grab the tongs from the wall, then click on the casting mold. From there, click on the bucket of water, and the spoon will be cooled down. From there, put the tongs back on the wall, since the game will not let you put them in your inventory.
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