Tuesday, November 10, 2020

PrinceWatercress plays Incantation - Part 1 of 6


This game from Titus showed up late in the Super Nintendo's life...and it's halfway decent.


Stage 1

Left and Right let you move around, Down lets you duck, A lets you run when held, B jumps, Y shoots and holding L and R while moving the Control Pad lets you move the game camera around. (I don't notice this one until the second video, but it's there and it's nice to utilize something like this again.)

The character on the title screen (and box art) has blonde hair, but he has brown hair in the game.

At the top of the screen, from left to right, is the current amount of lives you have, the current amount of health you have, the amount of bonus points you have and your current weapon.

Collect coins for bonus points. 100 bonus points will net you an extra life at the end of a stage.

The red bats will move up and down as they fly at you. Shoot them down to get rid of them. They can also home in on you if you are above where it is.

Shooting down chests will open them up for items. The golden heart gives you an extra life.

Crystal balls will teleport you to other areas when you shoot them.

The wheat icons are your main collectible. You'll need to pick up three to get past the toll booth, or else you'll have to backtrack to find which ones you missed.

The fireball in the chest in the stand-alone area you teleport to has a fireball icon that changes your default double helix shot - which is quite weak - into a much more powerful fireball. As for the purple guy near it, stand on the chest to hit him.

You cannot kill the pumpkins; just walk under them when they are in mid-air.

The coins that enemies leave when they die and make the screen glow green give ten bonus points.

The boss is a giant gremlin-looking guy. After spitting two balls at you, he then leaps at you. Shoot at him and his balls, then walk under him when he leaps. The boss is simple enough.

Stage 2

Watch out with the green enemies who leap around; they can catch you out from behind foreground walls.

The goblets are worth three bonus points.

The star shots are homing missiles; I usually avoid these as the fireballs are much faster.

The bags are worth two bonus points.

The explosive rocks bounce along the ground and does a lot of damage to any enemy it hits.

The tornadoes do not hurt you, but they do bounce you back if you run into them.

If you die at any point, you'll always go all the way back to the beginning and you'll have to do everything over again. Also, there are no items that refill your health in this game, so you'll have to play well to get through a stage. It should also be mentioned that when you get hit, you perform this annoying bounce after you jump up and land on the ground after getting hit.

The boss is the same as last time, but he is brown instead of purple and can shoot his tail at you if you are too close to him. If that happens, you'll need to destroy the tail to get rid of it.

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