Saturday, November 28, 2020

PrinceWatercress plays Batman (NES) - Part 2 of 5


It's now time to head into the Axis Chemical Factory. Interestingly, you don't face Jack Napier here; you fight an advanced security system. This game loves throwing out-of-the-ordinary as well as obscure characters into the action as bosses.


Stage 2

The stage starts with the Batmobile shooting a hole into a metal door to allow the Batmobile in. Once Batman is inside, it's time to get into the Axis Chemical Factory.

The green guys with the claws will stop to slash at you if you're close enough. Be ready to punch them multiple times so they don't do that. 

Your jumping skills will soon be put to the test. Watch out for the acid droplets that drop from the ceilings and the underside of some platforms; they will hurt you.

The wires with the electricity coursing through them will zap you if you touch them.

To perform a wall jump, jump into a wall, and when you run into a wall, hold forward and press A again. You'll leap off the wall in the other direction, and by switching directions and remembering to jump towards the wall to do the wall jump, you can get to higher places. You can also hold the Control Pad towards a wall behind you and leap off of it at times. A light tap of the A will give a short hop, while pressing or holding the button gives you a big leap.

The machines with the tridents on them will extend their tridents out a little bit if you get close enough. Prepare to learn how to wall jump...and fast.

The conveyor belts will move Batman around, and the circular saw blades on the walls, floors and ceilings will hurt you if you touch them.

To drop down the shaft with the walls laden with circular saw blades, walk off the edge. Otherwise, you're taking damage.

The area near the end with the two human enemies is a great place to farm on ammo and health, provided you are paying attention to what you are doing.

The second boss is the Machine Intelligence System of the Axis Chemical Factory. Switch to the gun and shoot at the twin turret directly across from where Batman starts. Duck every time you shoot. The upper turret fires twice, followed by the lower turret always firing twice before the pattern repeats. From there, move to the upper conveyor belt and shoot at the blue light on the left wall with Batarangs. When you destroy that, the electric barrier near the last part will go down. Avoid the last part's three way shot and attack the blue light when it opens up. To do that, you'll have to get close - but not too close - and punch the blue light. Duck to avoid the three-way shot. If you don't take any damage, you're in the right position. This one's over.

You'll then see a cutscene with The Joker, then you'll be in the sewers.

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