Friday, October 16, 2020

PrinceWatercress plays Jak and Daxter: The Precursor Legacy - Part 12 of 20


I forgot to do Boggy Swamp! Let's fix that!


0:24 - The first Scout Flyer in Volcanic Crater.

0:48 - Until I complete all the stages, I can't use the gondola.

0:59 - As Keira tells us we need 72 Power Cells, here's the second Scout Flyer and a bunch of mine carts that lead to Precursor Orbs. The first set leading to the Lava Tube leads to the third Scout Flyer.

2:39 - The second set of mine carts lead to just Precursor Orbs, but the third set leads to the fourth Scout Flyer. The carts on the third set are fast, so be careful.

3:46 - The opening to the Spider Cave leads to the fifth Scout Flyer.

5:18 - The path to the sixth Scout Flyer...and the Oracle. Hope you have Precursor Orbs.

6:07 - The last of the Precursor Orbs. The miners here will give you up to four Power Cells if you can give them 90 Orbs for each one.

7:33 - You'll find the seventh Scout Flyer - and the Power Cell for them - on the way out.

9:18 - From here, it's back to Rock Village and to Boggy Swamp, which I unintentionally missed earlier. Get ready to punch rats and break metal boxes with Yellow Eco, which will be plentiful earlier.

Also, if you're swinging forward on the poles when you jump, you'll jump forward. If you're on the way down, you'll fall downwards. If you hold Up on the left analog stick before jumping, or if you're at the very top, you'll jump straight up.

10:29 - The first Scout Flyer for Boggy Swamp.

10:44 - Stay out of the black, tar-like ooze throughout the level as you destroy the bat enemies with the Yellow Eco; it's as bad as the spikes. There are spikes littered throughout certain spots, and there are also giant wooden pikes that shoot outwards to hit you from below and block your path before sinking back down. Also, Blue Eco will make it easier to grab things.

11:26 - The launcher takes you to the second Scout Flyer.

11:59 - These big towers that spawn mice are enemy generators. Shoot them down so they stop generating mice.

12:40 - The third Scout Flyer. Be sure to take out all the enemies and generators here, too.

13:12 - And now, a series of pole jumps. The rafts will sink into the black swamp water if you stand on them long enough.

13:55 - Destroying the first of four tethers holding up a blimp with Yellow Eco. Each tether rewards you with a Power Cell when destroyed.

14:40 - A Yellow Eco vent. Prepare to see more of these later.

15:04 - The fourth Scout Flyer.

15:40 - Another enemy ambush! Get the Yellow Eco and shoot everybody down to get a Power Cell.

16:52 - Another tether. Shoot that tether to get another Power Cell.

18:03 - The Flut-Flut! You can ride on it this time. Press X to jump and keep pressing it to flap your wings and slow your descent. You'll need the Flut-Flut after all to get to the fifth and sixth Scout Flyer, a bunch of Orbs and a Power Cell.

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