Saturday, October 3, 2020

PrinceWatercress plays Zen: Intergalactic Ninja (Game Boy) - The Longplay


And now, the longplay. I made this video a while after I made the others, hence why this is showing up now.


When you start the game, there are four levels that you can pick in any order. Once you complete them, you'll head to the final area and face Lord Contaminous, who is trying to pollute the Earth into ruin.

Oil Area

Left and Right let you move around, Down lets you duck, B lets you attack, and A lets you jump. Down + A lets you slide, and holding the B button down lets you charge up a charge shot. Release the B button after you fill up the gauge at the bottom to let it loose and do more damage than you can with your staff alone. Get ready to use it a lot.

Along with the gauge for the charge shot, you'll also have your current health and lives at the bottom of the screen.

The slow-moving robots amble back and forth, and take two charge shots to destroy. The guys with the guns are faster but take only one. Duck down to avoid being shot.

The oil pits are instant death. Floors with oil on them are slippery, but if you jump forward constantly, you won't have to worry about slippery walking physics.

You'll soon need to drop down. Down + A lets you drop down on certain platforms. The crystal gives you temporary invincibility from the eyes that shoot at you (and take one strike to defeat) and the fires. Watch out for the guys throwing the grenades; even the grenades and the grenade throwers themselves can do contact damage.

The large sphere recovers a good amount of health. The smaller sphere will give you a little bit of health.

The dog enemies go down with one strike from the staff, but they can jump over pits and latch onto you to cause a few hits of damage. Even if they latch on to you, strike them anyway. You can strike a whole bunch of times if you rapidly mash the B button, and the hitbox on the staff strike is a bit generous.

The barrels that move in and out of the oil pits are platforms. You can leap onto them, but the main thing about them to get used to is the timing in which they rise out of the oil. Also, there will be a few times where you will have to slide in order to get through narrow areas and continue on.

You'll eventually have a small conversation with Oil Slick before fighting. Hit him with a charge shot, then slide under him as he bounces around. You want to be as far away from him as possible when he latches onto the ceiling and shoots a three-way shot downwards, then you'll need to duck down and hit him with charge shots until he repeats his attack pattern. That's all there is to Oil Slick, and he ends up being a pushover.

After every stage is a bonus area. For this one, you'll need to save the seabirds while jumping over the rocks. Left and Right let you move while A lets you jump. If you can save them all, you'll get 10,000 bonus points. If you hit even one rock, the game is over automatically.

Dam Area

The dogs will come at you at the beginning of this level, and the grenade throwers will also make their return.

Be ready to slide in some parts. Watch out on the bridge above the pit; jump over to the other side before the bridge explodes. Wait for the laser beams to disappear before moving past the laser shooters on the ceiling. 

The water acts as a conveyor belt and will push you back. Keep an eye on the screen, as sometimes things other than enemies can suddenly appear behind you, like health power-ups.

The waterfalls will hinder your jumping. Wait for them to disappear before making your move.

The "1UP" symbol is an extra life.

You'll have another vertical section ear the end, and two waterfalls will drop down every so often, pushing you downwards if you move into them as you jump from platform to platform. There will also be platforms that disappear and re-appear, and these things are made more difficult by the aforementioned waterfalls.

To beat Sulfura, shoot her with charge shots as she flies around. When she stops at a platform, get on the other platform to avoid her sticks of dynamite and hit her with a charge shot if you can. If she flies in place at the center, be ready to avoid fireballs that rain down from the sky. She will then repeat her attack pattern.

The bonus area at the end of this one has you shooting cans before they land in the water. Use the Control Pad to move the target reticle and press A or B to shoot. If the can is in the reticle, you'll blow it up. You can miss a few and still clear this bonus area for the 10,000 points.

Smog Area

The guys with their fists up will follow you around. Be ready to hit them with a charge shot.

Some of the branches are frayed; they will fall under your weight, so get to jumping.

The wooden platforms on the zip lines will slowly slide down; jump forward before they drop at the other side.

You'll eventually start seeing clouds and thunder at the top of the screen. When you see thunder, hide underneath a platform so the acid rain doesn't damage you.

The chopped trees act as spikes.

Once you reach the vertical section, watch out for the fans that push you back as you deal with the eyes and the grenade throwers. At the two platforms that move up and down, duck on the first one so you don't hit the spikes, and watch your jump to the second one.

You'll soon reach the roof, where you'll see smog pop out of pipes and dog enemies jump at you.

To beat Smogger, stay all the way to the left and hit him with charge shots from far away. If he gets on the pipe next to you, stand near the pipe and duck to avoid the smog breath that drops down, then smack him with the staff until he disappears into the pipe. If smog comes out of a pipe afterwards, that is where Smogger will come back. Smogger shouldn't be too hard.

For the bonus stage, you'll need to strike the smog clouds that come out of the pipes. Watch the faces to see which one laughs; that is where the next smog cloud will pop out of. If you fill the gauge up enough, you'll get 10,000 points.

Dust Area

Aside from the guys chasing after you making a return appearance, you'll have guys with cannons on their head. Take the latter out with a charge shot.

After the stairs, continue right so the deluge of dust doesn't kill you, then drop down as much as you can as quickly as you can so the deluge that comes down doesn't kill you either. Don't forget that you can hold Down and press A to drop down from the platforms with the diagonal stripes on them. There is a 1-Up near the end, but unless you're really fast, getting it is not recommended.

Afterwards, make sure not to hit your head on the spiked crushers and to move on from them once they go up high enough.

After a vertical section with some slow-moving robot enemies from the Oil Area, there will be some mechanical claws that will drop trash where you're standing. Stand away from where you want to jump to bait them, then get moving once they get close.

To beat Garbageman, stay all the way to the left at first, and jump up and shoot a charge shot. When he rushes at you, keep holding Left, then turn around and hit him from behind once he stops. When he disappears, stand all the way to the left to avoid the first salvo of fists that come out of the ground, then move two tiles forward (where the first fist came out from) and stand there to avoid the second.

For the bonus area, you'll need to watch the ceiling and hit the cans that come out to knock them into the recycle bin while avoiding the rocks. If you can fill up the gauge all the way to the left, you'll get 10,000 points.

Lord Contaminous

Aside from the enemies from Dust Zone and the lava pits you'll have to jump over, you'll have some new hazards to deal with. There are areas where the ground looks different in parts, as if they have faces. These "faces" are where flame jets will shoot out at regular intervals. 

During the part where you'll have to drop down, you'll have to watch out for rocks that drop down from the top of the screen. The rocks will always bounce towards you once they hit the ground. Thankfully, the thin rock platforms allow you to hold Down and press A to drop down, and the 1-Up here is easy to get.

The skulls that come out of the holes in the background are indestructible; just avoid them and move on.

You'll soon meet Lord Contaminous, and the orb containing Jeremy will move up and down as it travels from one end of the room to the others. Hit the stalk that is holding the orb from above, preferably with charge shots, and avoid Lord Contaminous' attacks.

If fireballs rain down, hide underneath a platform to avoid them. Stay all the way to either side of the room to avoid the smog breath. To avoid the guy who bounces around, just slide under him when he moves and just stay away from him. As for the lava plumes, just watch the ground as Lord Contaminous keeps stomping his foot. The plumes usually show up in specific spots.

After you do enough damage to that vine, you'll free Jeremy, who will melt Lord Contaminous melt with the Geocrystal. Lord Contaminous' essence will flee back to his spaceship, and Earth is safe...for now...

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