The PlayStation 2 fun continues with Jak and Daxter: The Precursor Legacy, one of the earliest 3D platformers on the system and one of the few games I played and really enjoyed back in the day when I should have been hunting for college scholarships.
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The story begins with Jak and Daxter going out on a boat to Misty Island; the reason for why is never explained. As they are there, they come across a Lurker plot run by two people involving ancient Precursor artifacts in the nearby village. As they explore the island, they find a Precursor artifact near a pool of dangerous Black Eco. Suddenly, the artifact glows and a Lurker spots them. Jak throws the artifact at the lurker, but the explosion knocks Jax into Daxter, who in turn falls into an orange creature that looks like an otter.
The next day, Jak and Daxter set foot in the hut of Samos, the Green Sage, who quickly figures out what has happened despite his irritation towards Jak and Daxter for not listening to him. He explains that the only person who can change Daxter back is Gol Acheron, the Sage far to the north, and the only way to get there with the other Sages' teleporters being deactivated is Fire Canyon, with ground so hot it can melt Precursor metal. Keira, Samos' daughter, shows up and says that one can fly through it with a Zoomer that can withstand the heat of Fire Canyon, but to power it up, twenty Power Cells must be collected out in the wild or bought from the residents of the nearby village in exchange for Precursor Orbs. Samos then sends Jak and Daxter to Geyser Rock for training.
Use the left analog stick to move around, X to jump and double jump, Circle to spin attack and Square to lunge forward and punch. Pressing Square in mid-air lets you punch the ground from above to attack enemies above you. R1 lets you crouch and crawl with the left analog stick when held. Holding R1 and pressing Square lets you perform a jumping uppercut, and jumping while holding R1 lets you do a high jumping. Pressing R1 while running lets you roll, and jumping while rolling lets you perform a long jump. The right analog stick lets you move the camera. Triangle lets you look in first-person mode. Use the left analog stick in this mode to look around, then press Triangle to get back into the action.
Green Eco will be found either out in the open or in chests, and Green Eco lets you refill one of your three hit points when you collect 50. There are big balls of Green Eco that give you 50 Green Eco automatically. If you have 50 Green Eco points and you have full health, the 50 points of Green Eco will act as a "fourth hit." Precursor Orbs are used as currency and can be exchanged for Power Cells, so grab them when you see them.
Spikes hurt, but don't kill you, so don't move into them. You'll find your first Power Cell out in the open between spike pits.
The glowing orbs are Power Cells, and these along with Precursor Orbs are among the main collectibles of the game. Look at them like Stars from Super Mario 64, as you need them to progress through the game.
The red boxes contain Keira's Scout Flyers, which were in the area to look for Power Cells. Jump up and hit Square to crush the boxes from above. There are seven in every area, and finding all seven in an area will net you a Power Cell.
Blue Eco contains the energy of motion and allows you to move faster, attract Precursor Items that are nearby to you and even activate certain things in the area. You will have a gauge in the lower-right corner that shows how much Blue Eco you have, and that Blue Eco will quickly run out, but if you can keep picking up Blue Eco, you can keep channeling Blue Eco up. You'll need to reach the Precursor Door while channeling Blue Eco. Thankfully, there is a Blue Eco vent near the door, and if you stand in the vent, you'll get the maximum amount of Blue Eco. Behind the door is a Power Cell. The fourth and last Power Cell will be past the Precursor Door after doing some basic platforming. After all that, you can grab the Blue Eco, stand on the platform with the lightning bolt on it and activate it with the Blue Eco so it takes you back to the teleporter and back to the Green Sage's Hut. Be careful not to fall while getting on the platform; fall damage exists in this game and you lose one hit point from a high fall.
18:11 - Go over here for those last few pesky Precursor Orbs.
Once you reach the teleporter, press Circle to use it when prompted, then use Circle to warp to the Green Sage's Hut. Samos will tell you that his Green Eco collectors on Sentinel Beach are clogged, and asks you to clear them out. He also tells you that the lights on the beach will lead you to them.
When you pause the game, you can press the face buttons to see what you've collected in an area, and you can use Up and Down on the D-Pad to switch between areas you've already been to. You can also set other options such as aspect ration, play hints, menu languages, save and load games and more.
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