It's time to take care of some loose ends in places we've been before heading to Misty Island.
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1:47 - The ledges of Sentinel Beach.
2:12 - Beat up the two Lurkers at the cannon and get their Power Cell, then use it to blow up the metal box you saw on the way up. Use Circle to man the cannon, shoot with X once you're on it, aim with the left analog stick and get off with Triangle.
5:02 - Might as well get a Power Cell from the Oracle.
6:10 - The fisherman in the Forbidden Jungle. If you can catch 200 pounds of fish with the next, you can get a Power Cell and access to his boat at the village to Misty Island. Catch the green one-pound and five-pound yellow fish, but don't miss twenty pounds' worth of fish. Avoid the purple eels at all costs, or the game is over.
10:11 - Taking the boat to Misty Island. Press Circle at the bow to head over there.
11:00 - Ground-pound the see-saws to use them as catapults.
11:40 - The sculptor's muse. If you can catch up with it, Jak will be able to catch it...and Daxter ensures it stays caught.
12:12 - The first Scout Flyer.
12:56 - Finally.
14:22 - Break the bones with Square to turn them into bridges.
14:30 - The second Scout Flyer.
14:48 - The third Scout Flyer.
15:15 - Finally, I can talk about the blue guys. Hit them once to turn their helmet around, then again to get rid of them.
15:30 - Use the Blue Eco nearby to open this door, and you'll be ambushed by enemies when you go inside. The Red Eco will give you stronger attacks and more range on your spin attack. The blue guys with the helmets will go down in one hit with Red Eco. Once you beat all the enemies, you can go up the stairs for a Power Cell.
18:55 - Be careful on the ledges near the arena; some of the edges crumble when you walk on them.
19:56 - The fourth Scout Flyer.
21:45 - Opening the hatch.
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