Saturday, October 24, 2020

PrinceWatercress plays Lemonade Stand for Apple II - The 30-Day Longplay


Enjoy!


The game is simple. It's a lemonade stand simulator where you try to make as much money as possible. The game was created in 1973 by Bob Jamison for the Minnesota Education Computing Consortium, also known as MECC, for mainframe computers, then ported to Apple II in 1979 by Charlie Kellner. It's been on a lot of other consoles since.

It's up to you to decide how many glasses of lemonade to make, how many advertising signs to make at fifteen cents each, and how much to charge for each glass. You begin with $2.00 in cash, and the cost of making lemonade will . If you make more money than you spend making lemonade and advertisements, you'll make a profit.

The weather will be one of three things: sunny, hot and dry or cloudy. If the weather is hot and dry, expect a lot of customers; if it's cloudy, you may want to scale back in case of a thunderstorm, which will ruin everything.

Type in how many glasses of lemonade you want to make, then press Enter. Type how many advertising signs you want to make at fifteen cents, then press Enter. Type in how many cents you want to charge for each glass, then press Enter. If you need to change anything, feel free to do so; otherwise, let the fun happen.

For hot and dry days, you want to make more lemonade than usual, especially if the game tells you that a heat wave is predicted for the day. For cloudy days, you'll want to make less, as you'll see the chance of rain on a cloudy day before you make everything. If it rains, everything will be ruined and you'll be forced to lose money for that day. Thankfully, the rain comes down before the daily financial report, so if you get the financial report right away, that means you didn't get rained on.

If the game tells you that the street department is working today and that there will be no traffic on your street, you will want to treat the day like you would a cloudy day and make less lemonade.

At the end of each day, you'll see how much money you're making. Your income gains minus your expenses will be your profit for that day.

As the game progresses, the cost of making lemonade goes from two cents to four cents to five, as your mom will stop giving you free sugar and the cost of sugar will go up.

As you go through the game and make (and sometimes lose) money, feel free to experiment once you're swimming in money. You'll figure out how to fine-tune things as you go along, and you'll be able to maximize your profits as you play around with things.

All in all, this is a fun educational game for the Apple II, and one that you'll spend a little bit of time with. Definitely worthy of playing regardless of what console you play it on!

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