Monday, May 31, 2021

PrinceWatercress plays Porky Pig's Haunted Holiday - Part 2 of 6


The second level of the game takes us to an old Western town with all sorts of hazards, enemies and secrets.

Dry Gulch Town

It will be either day or night when you enter this stage. Day gives you a bunch of birds at the beginning, while night gives you a shooting star.

The tumbleweeds will allow you to get up the buildings and look around for platforms that fall under your weight as well as pick-ups. Same with the barrels.

New enemies include yellow-and-green antlered monstrosities that spit baseballs at you, prisoners with prison bars around their heads who shuffle around, grass that acts as spikes and trains that will speed down the tracks in an attempt to hit you if you get close enough to the tracks.

The big barrel is the water tower, and if you stand on the top and press Down, you will find a few cupcakes two hearts and a 1-Up.

If you enter the building at the end of the first section, you'll be able to go up for a few cupcakes, hearts and a 1-Up. You don't necessarily need to, though.

You'll start meeting the blue dogs at this point. They bounce around in an attempt to leap at you, and they also make shorter hops with their teeth exposed to trip you up occasionally.

At one point, there is an arrow pointing downwards at a door on to of a building. If you press Up at the door, you'll enter a hidden area where you can get a ton of cupcakes, a ton of points, and even a few wells to drop down for more cupcakes. To get to the wells, you'll have to hop across the spike-like grass and take damage to get to the m. To enter the wells, stand on them and press Down. When in the wells, land on the bucket in the center of the well, and do not touch the water. Jump to the right to exit. As you enter and exit the wells, you will explore more of the secret area. For one of the wells, you'll have to hold Right as soon as you enter to get to a hidden doorway. Go into this hidden doorway, and you'll find four extra lives.

The last section of the The doors to go through, in order, is 1, 9, 15, 22, 19, 21, and 4. You can enter 14 before entering 15 for two cakes and two cupcakes, and you can enter 20 before 21 for some cupcakes, a cake and a heart. The moose hears will move back and forth and shoot bullets out of the shotgun-like gun barrel out of their mouths.

Inside Door 4 is a boss fight with a giant Yosemite Sam. Stay all the way to the left to avoid the bullets, then jump on the left side of the see-saw to launch the pan upwards and deflect the bullets that Sam will shoot at you. On the last hit, Sam will get hit by a giant weight. Of note is the big barrel of ACME Enlarging Juice behind Sam.

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