Showing posts with label Porky Pig's Haunted Holiday. Show all posts
Showing posts with label Porky Pig's Haunted Holiday. Show all posts

Thursday, June 3, 2021

PrinceWatercress plays Porky Pig's Haunted Holiday - Part 6 of 6


The final level of the game takes us to Count Duckula's castle, where we have to go through some swimming pools and hallways just to fight the final boss.

Castle

If you wait long enough at the beginning, you can see the whole castle. From here, press Start or Up to enter the final level of the game.

The weather here is randomized (you may get fog, you may not) and the bushes on the hedges will be randomized, too (you may get Daffy Duck or Bugs Bunny). In the first section, avoid the pits with the flames that pop out of as well as the pools of water that piranhas will jump out of.

The inside sections are randomized. You may get green floors with brown walls or green walls with red floors, and the suits of armor are either knights with maces or statues of Daffy Duck holding a bag. Spiked balls act as spikes, and there will be flying sticks of dynamite that will dive down at you and knight helmets that spit out flames. The swinging on chains that you did in the first section will definitely continue once you're in the castle.

The boxing kangaroos split into two smaller kangaroos when jumped on, much like the leprechauns from earlier in the game.

Watch out for the holes in the floor; you'll be doing some serious backtracking if you fall into them.

You'll eventually reach the swimming pools of the castle. The pipes - which will be either be brown or green, as will the "No Monsters" signs - will spit out flames much like the knight helmets did, and the water here will hurt you if you land into it. Thankfully, there are life preservers above the water will help you get across, even if they fall under your weight. Also, the life preservers on the walls can either be brown or red. The robot enemies are perhaps the most dangerous, as they will be pretty fast as they move back and forth and will shoot lasers at you if you leave them on-screen long enough.

You'll soon face the final boss, which is a robot. Walk into the ends of the screen to go to the top where Count Duckula is, and when the robot shows up, jump on his head to stun the robot. When the robot is stunned, he will move slowly and you'll be able to jump on the robot and damage it. Five hits will win you the battle and the game. You just beat Porky Pig's Haunted Holiday!

Wednesday, June 2, 2021

PrinceWatercress plays Porky Pig's Haunted Holiday - Part 5 of 6


Welcome to Wackyland! I always found this stage interesting as a kid, even if I didn't play the game all this much after I beat it.

The Alps

You may get snow at the beginning; you may not.

There will be piranhas leaping in and out of small pools of water that can damage you, spikes with monstrous faces that pop in and out of the ground faster than the traps out of Shadow of the Beast, and snowmen who will bean you with snowballs from slightly off-screen. Be careful on the platforms here; you may accidentally slide off if you press Down on them. The first section has two 1-Ups at the end.

The second section is on top of a cable car. When you jump, you'll be pushed slightly to the left while you're in the air. Keep this in mind while jumping on the vultures and avoiding the dark moving clouds and the pitchforks that rain down from them.

After this, you'll go from The Alps to Wackyland. The rain will be random in Wacklyand; sometimes it will be fish bones, cats and dogs or even nothing. Dice act as platforms, carrots are platforms that fall under your weight, and fried eggs act as launching pads into the air as soon as you stand on them and a laughing donkey(?) shows up. There are flying ostriches, walking cauldrons and jumping blue dogs for enemies, and transparent doors lead to weird screens. Be sure you move completely into the doors so the game knows you took them. Pits are instant death if you land in them, but the small holes in the floor are harmless and just spawn flame enemies that will jump in and out and will just damage you (unless the flames have jumped back in and have yet to jump back out; then  

Water kills you while eyes (eye-lands?) and chicken legs act as platforms.

Near the end, you'll have to go through a bice block maze where you'll have to enter doors. If you end up in the sky, watch where the doors are and go for the correct one. This will take some trial and error and screen memorization to figure out, but there is one part where the cupcakes take you to the correct door. Thankfully, the door maze isn't too hard to figure out.

In the last section, you'll have to ride on a carrot and know when to jump and duck. When you make it to the other side, you'll face the boss: the Abominable Snowman.

Stay at the bottom to avoid the snowball, then get to either side. When the boss throws a snowball, jump on his head. If you're speedy enough, you can jump on his head as soon as he throws the snowball, then you can get back up and jump on him again, effectively killing him in two cycles. It won't be long before you beat the boss and enter the final level.

PrinceWatercress plays Porky Pig's Haunted Holiday - Part 4 of 6


Welcome to the Abandoned Mines! I'm surprised the music for this stage isn't in the game's sound test.

The Abandoned Mines

Believe it or not, things such as how the ladder look (they are either ropes or chains) and the appearance of the signs are randomized. These are the only aesthetic changes here.

Head right at the beginning to keep from getting hit by a boulder. That boulder will be the first of quite a few, and some of them will drop onto you from out of nowhere. If you're on a slope, you can jump to avoid them, but you'll have to stay on the move everywhere else. This one was hilarious.

This stage is a bit of a maze, There are a few paths to the end here and there, but they will eventually take you to the boss. At one point, an arrow will be pointing towards a nearby wall; you'll have to go through the wall to get closer to the end.

The red eyed mice just move back and forth, and the slimes move back and forth on the walls and ceilings. The bats are back, and some of them will swoop down at you from the ceiling or move in circles.

The boss here is Tweety. When Tweety falls into the water, be on either of the platforms to the side and leap on Tweety's head when he leaps out of the water in monster farm. This is an extremely easy boss.

Tuesday, June 1, 2021

Porky Pig's Haunted Holiday Trailer


Video Detective comes through again, this time with a bare bones trailer for Porky Pig's Haunted Holiday.

PrinceWatercress plays Porky Pig's Haunted Holiday - Part 3 of 6


The last section of this level was the hardest part of the game for me as a kid, but I eventually got through it. Amazingly, the rest of the game isn't even as bad as this.

Atlantis

The weather will vary here, as well. You may get fog, you may get rain, or you may get clear weather. If it rains, there's slowdown on the first screen.

The first part has you riding a raft while jumping on vultures that dive at you and piranhas that jump in and out of the water. You'll need the piranhas to jump onto the palm trees to grab some health and cupcakes. If you grab all of the flashing cupcakes, you'll get three 1-Ups at the end. Landing in the water hurts you, but does not instantly kill you.

You'll then sink into the water for the second section. Here, you'll have to jump on a yellow-and-green spotted elephant to blow a bubble out of its trunk, then jump on the bubble to get on the sunken ship. The red plants that spit stars are indestructible, but you can jump on the fish that swim back and forth as well as the jellyfish that dive down at you if you get too close. Once you're on the ship, you'll have to make it into the ship, then get through the maze like corridors inside the ship to get to the other side.

The next section is the ruins of Atlantis itself. Just like the weather in the early parts of this level, the Looney Toons statues here will also be different every time you play, and you may even get Porky Pig statues! This area is maze-like just like the ship, but thankfully, it is not hard to find your way around. If you see any spiked rock formations of any kind on the floor or ceiling, do not move into them, as they will hurt. There is one open area full of columns you can stand on that has flashing cupcakes, and to find the last of these cupcakes, you'll have to leap into the left wall. Once you get them all in order, go back to the right-most columns and you'll find three 1-Ups.

Eventually, you'll have to go through the section that gave me trouble as a kid. You'll have to hop on both of the yellow-and-green spotted elephants to blow bubbles out of their trunks at approximately the same period of time, then you'll need to jump from one bubble to another on your way up. If you mess up in any way, it's a long way down and you'll have to start the whole part that you are on over. You'll have to do this twice, and if you know what you're doing, you can go off the beaten path on the way up and find some pick-ups for points, health and lives.

Eventually, you're going to have to reach the top, and once you do, you'll face Sam the Shark. Jump to the other side when your ball platform rises up, then jump on Sam's head when he leaps out of the water. Watch out for the crabs that jump out of the water as you do so. After enough crabs, Sam the Shark will repeat the pattern. Sam the Shark is noticeably easier than the final section oft his level.

Monday, May 31, 2021

PrinceWatercress plays Porky Pig's Haunted Holiday - Part 2 of 6


The second level of the game takes us to an old Western town with all sorts of hazards, enemies and secrets.

Dry Gulch Town

It will be either day or night when you enter this stage. Day gives you a bunch of birds at the beginning, while night gives you a shooting star.

The tumbleweeds will allow you to get up the buildings and look around for platforms that fall under your weight as well as pick-ups. Same with the barrels.

New enemies include yellow-and-green antlered monstrosities that spit baseballs at you, prisoners with prison bars around their heads who shuffle around, grass that acts as spikes and trains that will speed down the tracks in an attempt to hit you if you get close enough to the tracks.

The big barrel is the water tower, and if you stand on the top and press Down, you will find a few cupcakes two hearts and a 1-Up.

If you enter the building at the end of the first section, you'll be able to go up for a few cupcakes, hearts and a 1-Up. You don't necessarily need to, though.

You'll start meeting the blue dogs at this point. They bounce around in an attempt to leap at you, and they also make shorter hops with their teeth exposed to trip you up occasionally.

At one point, there is an arrow pointing downwards at a door on to of a building. If you press Up at the door, you'll enter a hidden area where you can get a ton of cupcakes, a ton of points, and even a few wells to drop down for more cupcakes. To get to the wells, you'll have to hop across the spike-like grass and take damage to get to the m. To enter the wells, stand on them and press Down. When in the wells, land on the bucket in the center of the well, and do not touch the water. Jump to the right to exit. As you enter and exit the wells, you will explore more of the secret area. For one of the wells, you'll have to hold Right as soon as you enter to get to a hidden doorway. Go into this hidden doorway, and you'll find four extra lives.

The last section of the The doors to go through, in order, is 1, 9, 15, 22, 19, 21, and 4. You can enter 14 before entering 15 for two cakes and two cupcakes, and you can enter 20 before 21 for some cupcakes, a cake and a heart. The moose hears will move back and forth and shoot bullets out of the shotgun-like gun barrel out of their mouths.

Inside Door 4 is a boss fight with a giant Yosemite Sam. Stay all the way to the left to avoid the bullets, then jump on the left side of the see-saw to launch the pan upwards and deflect the bullets that Sam will shoot at you. On the last hit, Sam will get hit by a giant weight. Of note is the big barrel of ACME Enlarging Juice behind Sam.

PrinceWatercress plays Porky Pig's Haunted Holiday - Part 1 of 6


After getting this game as a kid on the month that it came out, it took me a while to get to this game until I was reminded it existed. Now it's time to make a blog series on this one.

The Haunted Woods

When the game begins, Porky Pig will be reading through a holiday brochure for an upcoming vacation before falling asleep. Once he drifts off, he starts having a haunted holiday nightmare, and that is when the game begins.

You'll be in front of Porky's house when the game begins. The weather for the level will be different every time you play, so you may get Christmas like I did, or you may get rainy water, foggy weather, good weather or even snow. Some things, such as messages on signs, will change along with the weather, so keep an eye out. Anyway, press Start or go to the right to enter the level.

The Control Pad lets you duck and move around. B lets you jump and holding X while moving your thumb around with the Control Pad lets you move the camera and look around in more open sections of the levels.

The ball and chains will swing around, while the bats will have pre-determined flying paths. The bats can be jumped on; the ball and chains cannot. The leprechauns will do various things, such as move around, spawn infinite pairs of green shoes out of a serving tray

The cupcake are like coins; you collect 100, you get a 1-Up. The cakes just give you points. The pudding pops are 1-Ups.

By leaping into the swinging chains, you can grab on and swing over pits. Thankfully, the spike pits do not instantly kill you. Jump forward and press B to jump off at the other side.

The flashing red X is where Porky can plant a pennant. This serves as a checkpoint you'll come back to if you die at any point.

The box with the up arrows on them are like springboards. Daffy will scare Porky Pig with his Dracula teeth, causing Porky Pig to soar high into the air and potentially to other areas.

The fruit basket lets you throw fruit at enemies with Y or A, assuming you are using the default controls.

Some branches have edges that will fall down you place your weight on them.

The cauldron with feet will shoot fire upwards, though you can still jump on it if you time it right.

You'll need to jump off an enemy to get into the door near the end of the second area, but when you reach it, press Up while in front of the doorway to enter. You'll be in a spider web with spider enemies that move back and forth and can be easily defeated. You can also find a few hearts for health and a few 1-Ups here. You have four hearts, and collecting hearts or 25 cupcakes will refill one heart. If you lose all your hearts, you'll lose a life.

Flashing cupcakes make a sound, and if you collect all the cupcakes in the line in order, you'll get surprises. At the end of the second section, you can get a punch drink, and if you go down and get it, you can float upwards with the punk drink. Float upwards for two extra lives and a heart, as well as a secret passage with even more health.

Regardless of how you leave the second section, you'll be going up a tree. Keep going left and right to go around the tree, and be ready to jump from one platform to another. The two-headed crows flying around will make it easier to get to other places. If you find a hole in the tree, press Up to enter it.

The second to last section of the level before the boss has you in the treetops. Use Up and Down to climb up and down the ladders. Once again, be careful near the edges of branches, as some of them can fall down and take you for a tumble. You can find a lot of pick-ups if you look around, but be careful while exploring so you don't fall into a pit and die.

If you hold Down on a slope, you can slide down it.

Near the end, you'll find another punch drink. Use the Control Pad to control Porky while he is floating.

The final section will net you a bunch of cool stuff if you can somehow collect all the cupcakes in order. If you fall, watch out below, even though landing on a platform is still pretty likely.

The boss is a ghost that flies around in a figure eight pattern. When he stops in the center and takes off his hat, jump onto his head to hit him while watching out for the ghosts that come out of the top hat that he takes off. When he loses all of his hit points (which are on the right side of the screen, as with every boss in this game), his eyes turn red. Stay away from them as they fly away.