Saturday, May 15, 2021

PrinceWatercress plays The Pirates of Dark Water - Part 5 of 8


Now it's time for the second half of the game...and this is where the game starts to frustrate me. The music is just as repetitive, the stages get longer and there are more enemies than ever before. Unfortunately, the game doesn't know when to stop, and it become very apparent near the end.

Banjamaar

There's not much new to this area, but you will have less room to move around in, especially at the beginning, where there is a zig-zag shaped area with a spike trap in the middle.

The Mutarios is a dog-like enemy that is very fast and swift to attack. They do not have much health at all, but their high speed can bet the best of you if you're not careful.

There is a 1-Up hidden behind one of the foreground columns shortly after the start. You may accidentally grab it while fighting it.

The Tattoo Men have a new attack at this point in the game: leaping up and hitting you with a knee drop when you are, which they will usually do when you're down. It's quite annoying.

You'll have to leap up the stairs in order to go up them.

When you reach the town of Banjamaar, Konk will show up as a regular enemy and only have half the amount of health that he had as a boss.

At this point in the game, the stages keep piling on the enemies and get longer and longer...and if you think it's bad now, just wait until the final level.

The boss here is the fire-breathing Kiroptus. Stay away from the fireballs by moving up or down, then stay on the move. When the Kiroptus stays in place, hit it with a running or strong attack to smack it into a wall. From there, sidestep to avoid the fireballs as the Kiroptus flies back into the air. Keep it up, and you'll win the fourth treasure.

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