We meet another new enemy, and it ends up being one that the game will love to throw at us at this point: the Fishermen, who swing around on ropes and slash at you from above. Also, the stages really start to become long in the teeth.
Miregone
At this point in the game, you'll start seeing normal enemies with small blue energy bars along with the full yellow ones with more frequency.
The Fisherman will swing from one side of the screen to the other with his sword out, ready to slash you. Line yourself up with them, then jump up and kick to get rid of them.
Near the end of the stage, fireballs will start raining down from the sky. Stay to the far left when this happens.
The boss here is Mantus. Mantus can block with his sword, and he has a good amount of reach with his sword. He can also leap back to avoid a running attack, spin around before executing a quick slash to counter-attack when you grab him, and perform a running slash that will immediately knock you down. If you can't get to him diagonally, keep your distance, and keep throwing the many enemies that surround Mantus into him and that fifth treasure will eventually be yours. If you do grab Mantus, only throw him; he will counter if you perform a knee strike.
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