Round 2 takes us to the Pyramids, where we take on one of the game's few flying levels before facing Rock Bottom on the small screen.
Round 2-1
Welcome to the first floating stage of the game. Here, whenever you're in the air, Felix will be airborne in some fashion.
Notice you don't have your magic here. The game resets your magic when you enter different types of stages. There are three levels of magic in the floating stages. The first is an umbrella and a punch glove, the second is a hot air balloon with frisbees, and the third is an airplane with an energy ball.
This one's not too hard. Just fly all the way to the right and try not to hit anything.
The smiling blocks can't hurt you, in case you're wondering. They act as platforms, and you'll see them more often in the later levels.
Round 2-2
We're back to manning a tank. Awesome. We're also inside a pyramid.
As long as you hold A on the platforms, you'll always get a high bounce off of them.
The bats fly around in a circular pattern that's easy to avoid. Other than that, the enemies still shouldn't give you too much trouble.
At the end of the stage, you'll fight Rock Bottom. He's pretty easy to fight as well. Just hit him and avoid the bullets he shoots out of his gun. That's it, really.
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