"Crazy Town? Isn't that the name of that band that did Butterfly? And that one theme for Impact Wrestling?"
Crazy Town: Scene 1
You will want to play as Lola more than Bugs and switch to Bugs when you absolutely need to; her ability to float with the parasol will really come in hand in the Crazy Town stages.
The water in the fire hydrants goes up and down, and acts as a platform to take you to higher heights. Once you're at the building tops, be ready to move around and explore; you'll be able to explore the scenes and find power-ups and carrots this way. You'll also find out where you can and can't go, as some buildings act as walls in certain spots.
Sylvester will poke his head out of some windows and drop bombs at you. Thankfully, you can attack him as he does, and sometimes his bombs will blow up in his face..
Every once in a while, you'll see Daffy Duck, who will be ready to throw dynamite at you. Sometimes he holds it for too long, however, and it explodes in his hands, leading to him disappearing for a little while. You can duck under his dynamite when he throws it, too.
The skateboard controls just like the barrel boat from Treasure Island and gets you over the boiling hot tar. The last tar puddle has the last clapper piece above it.
The chili pepper makes you run at super speed for a few seconds, and gives you the ability to run through enemies and defeat while you can.
You'll have to switch to Bugs to move the crates.
Crazy Town: Scene 2
Some ladders have handles at the bottom. If you jump into the handle, you can pull the ladder down with Down on the Control Pad. From there, you can use Up and Down to limb on the ladders.
There will be guys who stand inside the ground and throw bricks at you; your normal attack will take care of them. Just watch out for their projectiles.
The Steamroller
"It's like The Galleon, except it's Daffy Duck and a steamroller!"
To use the jackhammer, just walk into it and use Left and Right to get over the tar pits. When you reach the end, you'll have to jump off with A and back onto dry land.
When you see the bouncing steel dreams, run under them when they are high in the air.
Wait for the wrecking balls to go up to get past them.
Jump into the hooks to grab onto them. From there, you can jump to other hooks or to dry land.
To get past the brick walls, smash them with the B button as quickly as possible.
There is one jackhammer that has limited range and stops in the middle of a tar pit right before a hook. You'll have to jump to the hook to continue on.
Just like in the Crazy Town stages, you can duck under the dynamite if you're just close enough to Daffy, which makes it easier to get multiple hits on Daffy at the end.
You'll have to wait until after you clear the next world to get another password.
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