Showing posts with label Looney Tunes in Carrot Crazy. Show all posts
Showing posts with label Looney Tunes in Carrot Crazy. Show all posts

Saturday, September 19, 2020

Looney Tunes in Carrot Crazy/Bugs and Lola: Operation Carrot Patch - The OST


I just realized that I had no epilogue in place for Carrot Crazy, so...the OST it is! Don't know why one would need it, but it's from Infogrames and it has all the music, so...you're welcome?

Friday, September 18, 2020

PrinceWatercress plays Looney Tunes in Carrot Crazy - Part 5 of 5


Here we are: the final world of the game!

First | Previous

Elmer Fudd's Forest: Scene 1

Hunters will be hiding in logs ready to shoot. He'll take three hits to defeat, which will be six on Hard.

The bear traps will stay in place as they open and close. Be ready to hover forward and float down if you can't see what's below you.

You'll need Bugs to push the rocks onto the see-saws so you can continue.

You can stand on top of the piles of logs.

Keep pressing A on the flying machine to make them go up.

Elmer Fudd moves back and forth and shoots every so often, while the hunting dogs are much like K-9 from the last stage.

Take the low road when you have a choice between that and the high road with a flying machine. You'll find a clapper piece that way.

Elmer Fudd's Forest: Scene 2

Take the high road at the start for a clapper piece.

You'll have to backtrack back to the first see-saw in the scene, get the fat carrot, fly up and hover to get a clapper piece once you have more than half of the carrots in the scene. 

The hooks can be jumped into and grabbed much like the balloons from Taz's Zoo, and you can use them to get across large pits.

You'll need all 32 carrots to get the A and the final clapper piece at the end.

The Crazy Train

When you see a platform made of rocks, jump to it, then get to the next cart before Elmer Fudd's train hits the rock platform and destroys it. You may have to make leaps - and hovers - of faith to get to certain platforms.

If there are any barriers that stop the cart platforms you ride on, jump over them. They destroy the carts on impact.

You'll want to jump over the railroad crossing barriers when they are down

You can jump up and hit the guys throwing stuff from the water towers before they become a problem.

There are no "EXTRA" letters to collect here, as this is the last stage of the game.

You know how to fight Elmer, hit him ,jump over the shots and hover over him when he corners you. Once you've beaten him, you've beaten this game! Congratulations!

PrinceWatercress plays Looney Tunes in Carrot Crazy - Part 4 of 5


At this point in the game, the difficulty is noticeably higher than what it was in the beginning. Better get all those carrots so you can get the best jumps, and watch out for those enemies.

The Space Station: Scene 1

Marvin the Martian moves back and forth and fires his gun at you, but he can also blow himself up.

The computer consoles can be pushed forward by Bugs.

The white platforms can jumped onto and rode on, but they will always move to the side. You'll have to rock the D-Pad back and forth in order to keep it straight. Be sure to switch to Lola before using them; as a matter of fact, play as her for most of the level, as you'll have to do a little bit of exploration to get through this scene and the next as well as find everything.

The Martians will fly around and shoot at you if they see you.

The moving green columns are teleporters.

K-9 just marches and back and forth and is the easiest enemy to beat in this world.

Collect all the carrots as you go through this world; this makes it easier to get the clapper pieces if you have to backtrack.

The flashing red robots blow up if you run into them.

The Space Station: Scene 2

Remember when I said to get all the carrots in the last scene? You definitely want to do that here, as it will make it easier to get all the clapper pieces. Case in point: you'll need all the carrots before the first teleporter to grab one of the clapper pieces, and you'll need a good hover to get another clapper piece shortly afterwards as well as the R.

The switch activates a platform that will knock you upwards when you land on it. Attack this switch to get the platform ready, then jump on the platform to get somewhere.

The jumping and exploration will get a little more difficult and a little more dangerous here. Be careful.

The Flying Scooter

Head to the left and jump on the scooter or else you won't. From there, use the Control Pad to move around the screen. You'll have to avoid falling rocks, solid asteroids, red droids and Martians while collecting green fuel cans. If you run out of fuel, you will die and be forced to start the whole stage over.

When you reach the solid green ground at the end, you'll be fighting Marvin. Jump over his shots and hover over him when he corners you. Fighting him should be a bit simple.

Thursday, September 17, 2020

PrinceWatercress plays Looney Tunes in Carrot Crazy - Part 3 of 5


At this point, the level design gets a bit tougher, as does the main enemy that you have to deal with.


Taz's Zoo: Scene 1

There are two main enemies to deal with in Taz's Zoo: Taz and the She-Devil. Taz will throw dynamite at you and spin at you, while the She-Devil is able to hide underground and throw rolling pins at you.

The hippo is your bridge across the water pits in this level. Once again, you use the A button to move on the hippo.

You'll need to push the white pot to the giraffe with Bugs in order to use the giraffe's neck as a bridge and continue on.

Throughout the scene, you'll be seeing the fat carrots that allow you to fly for a short period of time. Be sure to play as Lola as using them; that will make it easier to explore.

The monkeys throw boulders at you. Thankfully, you don't even have to jump to hit them.

Taz's Zoo: Scene 2

The blue balloons will help you get over to other areas. Jump into the string at the bottom, then hold the Control Pad towards where you want to go to jump off in that direction. You'll need them to get up up and over certain buildings.

At the end, fly to the left and keep grabbing fat carrots to get the last clapper.

The Troupe Escapes

This time, you're running to the right instead of the left. Instead of running from Taz, you'll run away from zoo animals. Taz and the She-Devil will still be around, digging bottomless pits into the ground in an attempt to trip you up.

Use your attack to break the cages.

Jump to the green balloons to get away from the runaway animals when they advance further towards the right side of the screen. You'll need to hover to get from one green balloon to ensure you reach each one.

Get on the bike, keep holding Right and keep pressing A to get away from the zoo animals when they speed up.

Wait for the safes to drop down before passing by.

You'll then face Taz at the end. Fight him like you did Daffy.

You'll also get a password at the end of this word. This is the only other password you'll get in the game, so you'd better get good.

Wednesday, September 16, 2020

PrinceWatercress plays Looney Tunes in Carrot Crazy - Part 2 of 5


"Crazy Town? Isn't that the name of that band that did Butterfly? And that one theme for Impact Wrestling?"


Crazy Town: Scene 1

You will want to play as Lola more than Bugs and switch to Bugs when you absolutely need to; her ability to float with the parasol will really come in hand in the Crazy Town stages.

The water in the fire hydrants goes up and down, and acts as a platform to take you to higher heights. Once you're at the building tops, be ready to move around and explore; you'll be able to explore the scenes and find power-ups and carrots this way. You'll also find out where you can and can't go, as some buildings act as walls in certain spots. 

Sylvester will poke his head out of some windows and drop bombs at you. Thankfully, you can attack him as he does, and sometimes his bombs will blow up in his face..

Every once in a while, you'll see Daffy Duck, who will be ready to throw dynamite at you. Sometimes he holds it for too long, however, and it explodes in his hands, leading to him disappearing for a little while. You can duck under his dynamite when he throws it, too.

The skateboard controls just like the barrel boat from Treasure Island and gets you over the boiling hot tar. The last tar puddle has the last clapper piece above it.

The chili pepper makes you run at super speed for a few seconds, and gives you the ability to run through enemies and defeat while you can.

You'll have to switch to Bugs to move the crates.

Crazy Town: Scene 2

Some ladders have handles at the bottom. If you jump into the handle, you can pull the ladder down with Down on the Control Pad. From there, you can use Up and Down to limb on the ladders.

There will be guys who stand inside the ground and throw bricks at you; your normal attack will take care of them. Just watch out for their projectiles.

The Steamroller

"It's like The Galleon, except it's Daffy Duck and a steamroller!"

To use the jackhammer, just walk into it and use Left and Right to get over the tar pits. When you reach the end, you'll have to jump off with A and back onto dry land.

When you see the bouncing steel dreams, run under them when they are high in the air.

Wait for the wrecking balls to go up to get past them.

Jump into the hooks to grab onto them. From there, you can jump to other hooks or to dry land.

To get past the brick walls, smash them with the B button as quickly as possible.

There is one jackhammer that has limited range and stops in the middle of a tar pit right before a hook. You'll have to jump to the hook to continue on.

Just like in the Crazy Town stages, you can duck under the dynamite if you're just close enough to Daffy, which makes it easier to get multiple hits on Daffy at the end.

You'll have to wait until after you clear the next world to get another password.

PrinceWatercress plays Looney Tunes in Carrot Crazy - Part 1 of 5


Don't let the licensed property attached to the game fool you: this game isn't easy.


This game is known as Bugs and Lola: Operation Carrot Patch outside of America.

The Hard difficulty gives no in-game hints and gives all the enemies twice as much health as they do on Easy. We're playing on Easy.

The game begins with Bugs and Lola finding out that all of their carrots are gone. They immediately head to Warner Bros. Studios to find out who may be doing this.

You'll then be on the stage select. Use Left and Right on the Control Pad to move around. If a yellow arrow with the word "IN" is above a world and another Looney Tunes character happens to be in that area, you can enter it by standing in front of it and pressing Up on the Control Pad. The first one you'll be able to enter is the island world with Yosemite Sam in it. 

Treasure Island: Scene 1

Controls are pretty simple. Left and Right let you look around, Down lets you crouch, A lets you jump and B lets you attack. If you press Select, you can switch between Bugs and Lola. Believe it or not, both characters play a little different and can do things that the other character cannot. 

In the status bar at the bottom of the screen, you'll see how much health you have, how many letters of the word "EXTRA" that you have, how many clapboard pieces you have, the number of lives you have, the amount of carrots you've collected and your current score.

The carrots fill the carrot gauge at the bottom. Besides providing bonus points at the end of a scene, they also do something else. If you hold A, Bugs and Lola will try to grab at the air for a second in an attempt to hover. The more carrots you have, the more height you'll get on the hover. You'll need to collect all the carrots you see to get over a wall at a certain point near the end of the scene. There are 32 carrots in every scene.

If you jump into the barrel, you can hold Left or Right and keep pressing A to row to the other side. If you need to grab something above you, just jump straight up with just the A button.

The cannon tilts back and forth, but if you press B when it is at the right angle, you can shoot yourself to where you want to go.

If you see Yosemite Sam, jump over the bullets from his gun and hit him with your attack. He comes back eventually, so watch out.

The clapboards give you one of the four pieces of the clapper for the scene. Collect all four to go to the next scene.

Tweety will be in several places in the stage carrying items. Sometimes they will be hearts to refill your health with, but he also carries all of the letters for the word "EXTRA." If you collect all of the letters, you'll get a dynamite tossing mini-game at the end of the scene. Be quick if you see him; he will fly away.

Lola has the ability to float downwards with an umbrella if you hold A after hovering while playing as her. This lets you float safely to lower areas, and you'll want to get used to using this ability early, because fall damage exists in this game and you will immediately lose a life if you fall way too far down.

The fat flashing carrot allows you to fly for a certain amount of time. When you start flashing, the ability is about to run out, so get to land quickly!

You can move the bulging treasure chest to the right to get over a wall. You must be Bugs to move the chest; Lola isn't strong enough to get it to budge.

The green parrot drops cannonballs, but can easily be defeated with Bugs' hammer or Lola's rolling pin.

Use Lola's umbrella to float down to the end, or else you will die. If you die at any point, you'll be kicked back to the beginning of the level. There are no checkpoints in this game, which makes dying awful later in the game.

EXTRA Mini-game

If you get all the "EXTRA" letters, you'll be able to play this mini-game after clearing the current scene. Press B to get "Get Ready!" off the screen so you can play the game.

Line up the hand Bugs is using to carry the dynamite with your target, then hold down and release A to throw the dynamite. The carrot meter in the lower-right corner will act as a power gauge for this mini-game. If the target is behind the yellow wall, just tap A. If it's behind the orange wall, hold A until the carrot gauge is filled up halfway before releasing A. If it's behind the red wall, you'll have to fill it all the way up before releasing A. If you hit all the targets before a single one disappears, you'll get an extra life. Since getting lives in this game is somewhat hard, you'll need all the lives you can get.

Treasure Island: Scene 2

Shortly after the beginning, you'll find the picture of a shovel above an arrow pointing down near some darker-colored ground if you're playing on the Easy difficulty. This is your cue to switch to Bugs, stand on the darker ground (cracked ground on later levels) and press Down. Only Bugs can dig into the ground and move to the other side; Lola does not have this ability. Use Left and Right while underground to move, then press Up to get out of the ground when you're on the other side. Interestingly, there is a 1-Up above this area. Just shoot to the left after that area with a cannon and hold the Control Pad left to get to it. Make sure Tweety doesn't fly away with it.

Some open treasure chest contain Hassan Pfeffer (the "Hassan Chop!" guy from "A-Lad-In His Lamp"). Duck to avoid the rock he throws, then move in and attack him.

You'll have to go underground for two of the clapper pieces. At the area with the three carrots directly above the water near the end, you can just hover all the way to the other end and get the final clapper piece from there.

The Galleon

Every boss stage in the game has a chase sequence. You'll have to avoid the boss while avoiding obstacles, grabbing the EXTRA letters and making your way to the end where you fight the main enemy of the set one last time.

Here, you'll be heading left to avoid Yosemite Sam and his pirate ship. Collect the carrots while grabbing the EXTRA letters.

If you see a TNT barrel, jump over it to the next raft.

There are solid platforms throughout the chase sequence. If Sam's ship runs into them, you had better be ready to jump to another platform before the platform he just hit disappears on you.

Sometimes, Sam's ship will move further to the left, forcing you to the far left of the screen. Stay there until he backs off. Thankfully, you won't have to deal with much else while this is going on.

If any parrots show up to drop cannonballs, attack them. If Sam shoots cannonballs out of the cannons of his ship, jump over them.

If you see a red shark below you, treat it like you would the TNT. Be ready to jump to the left to another raft or platform, because it will eat the raft if the raft is directly above its fin.

After grabbing the A, you'll have to make a leap of faith at the left end of the solid brown platform to the left to reach another platform. You'll have to do this twice while dealing with three parrots to make it to the end. By the time you're at this part, Sam's ship will be creeping up towards you, leaving you with less room to maneuver near the end of the chase sequence.

When you somehow make it to the end, you'll have to fight Sam...who moves and attacks like he did in the first two scenes. The only thing is, he has multiple hit points. Hit him with the B button, then move away and jump over his projectile. (If you've been playing on Hard, you'll be used to this by now.) Keep doing this until he dies, and jump over him if he tries to corner you. Once you've beaten this boss battle, congratulations! You've learned how to fight all of the other ones!

You'll then get a password for completing the first level.