After the success of Castle of Illusion, Disney and Sega went back to the Genesis and Mega Drive and to the Illusion universe.
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One night, Mickey and Donald were practicing for their big magic act. One of the magic tricks surprised Donald, and he fell backwards, tripping over some scenery. Behind the scenery was a mysterious magic box with a drawn curtain.
"Oh, Boy! If it works, we can use this in our magic act!" said Donald.
"Uh, I don't know if that's such a good idea...." replied Mickey, noticing a strange glow behind the curtain.
But he was too late. Donald had already stepped inside. Poof! The curtain fluttered and Donald disappeared!
Mickey stepped inside to inspect the box and...Poof!, he disappeared too.
Booming laughter echoed as Mickey and Donald fell through the darkness, and an evil voice said, "You are good magicians in your world, but here in my world of magic, you'll have to learn many more tricks to find your way home. If you can find and defeat me, I will show you a way out of this magic box."
At the main menu, you can choose between Mickey and Donald, and you can also input a password, check out the sound test and even change the controls between four different configuration. I will be using Control Type 1. Left and Right let you move around, A lets you run when held down, B lets you attack and C lets you jump. Also, holding Down and pressing C lets you crawl. Honestly, I wish you could double tap Left or Right to run rather than hold a button down, as it is more awkward on one of Sega's controllers from that era as opposed to the NES or Super NES controllers to hold down a button to do that, and it forces you to use two fingers.
You'll start in the forest. Attack the guards when they charge at you, and make sure your magic cloth touches them completely. If the sparkles touch them, they will simply stun them, but it will help defeat them or other enemies if you can't get close enough. When the leaf enemies wake up, hit them, too.
If you crawl under the branch at the start by holding Down and pressing C (under default controls), you'll get the question mark bag that you can't normally get. These bags contain either a card you can grab to get closer to a 1-Up, a piece of candy that refills one hit or a cake that refills all your hits. In this case, it's the cake. You start with five hit points, but you can go all the way up to eight, and if you lose all your hits, you'll lose a life, or as the game calls it, a try.
The mosquitoes will dive at you when close enough. Hit them or avoid them as they dive.
The log seesaws will launch you into the air when you jump on the high end.
Enemies will spawn behind you sometimes. Watch your back.
The tulips will launch you into the air, and orange flowers will spawn multiple leaf platforms if you jump on them enough times.
If you take the low road, you'll find fireworks in a bag. Fireworks will clear out all on-screen enemies, and your character will react to them in delight. Sadly, you won't see them very often.
You'll soon enter a cave. Go up at the start for one unit of health, and avoid the holes in the web platforms, as you will fall straight down into a bottomless pit with no way to control your character.
The spiders near the web walls act much like the block snakes from [i]Super Mario World[/i], as its web trail is like a moving platform that you can take to get to the other side. Thankfully, the spider producing it does not hurt you.
The boss here is a giant spider. It just moves around. When its back is visible, hit it with the cloth. If you see its underside, wait for it to leave the screen before attacking again. Interestingly, this boss doesn't attack you; he just moves around. After six hits, you'll beat the boss and get the ability to produce and ride a flying carpet.
In the next level, when you approach the cliff, Mickey will try his new magic. When he extends his arms and says "Alakazam," press A, B or C. You'll produce a magic carpet.
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