Saturday, September 26, 2020

PrinceWatercress plays World of Illusion (Mickey's Path) - Part 4 of 5


Our next level takes us to terrain introduced in Castle of Illusion, but it's changed a bit since we were last here.

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We're back in the over-sized library! Castle of Illusion introduces this level theme, but this game revisits it a bit. The ink stamps will walk towards you, the fountain pens will fly at you, and the protractors will pounce on you.

The tubes of green paint squirts out green paint that slows you down if you walk into it, and the tiny green staples act as trampolines when you jump on them.

Be careful getting that 1-Up, you'll have to move quickly in mid-air to get that extra life. Also, when going up the cork board with the pins that act as platforms, watch out for that flying fountain pen.

You'll soon drop into a jar of sugar cubes. Go to the other end, and be ready to stun the cubes that leap back and forth. If you want, you can go back for the extra life to get another one.

After the jar of sugar cubes, you can enter a door that takes you to another area. If you can ride the measuring tapes that leads back and forth, you can get some more health. After a few more doors, you'll enter a cookie tin that leads to the candy world. Once again, this game revisits some 

The gummy planes will fly at you, and the gingerbread men will throw candy canes at you. The wafer enemies take two hits to defeat and just move back and forth.

The cloud platforms will move forward when you stay on them. Use them to get over the collapsible bridge and continue with the level.

The green plants will twist you around if you land on them, but they don't hurt you. They only stun you.

Eventually, you'll have to leap onto the cork of a bottle to launch yourself into space. Use Up and Down on the Control Pad to slowly move up and down. Avoid the spiky stars and get as many things as you can; there is also a cake at the end that fully refills your health.

Once you come back down, you can go left of the bottle for an invincibility card. The jello blocks are soft and you will sink through them; you'll want to do that to rech the boss.

The boss is an evil witch who will fly around, dive at you and cast magic. Her patterns are really easy, and you can easily tank hits while absolutely decimating her. Beating her will give you the magic to command cards.

Before you enter the door, jump left over it for two cards and a piece of candy for health, then enter the door to enter an Alice In Wonderland-esque level for the final level of the game.

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