After all this, you have an interesting final boss battle with King K. Rool, then...credits.
All maps by Shiny.
K. Rool's Kingdom
It's now you vs. King K. Rool.
For the first part of the battle, King K. Rool will throw his crown at you. Jump on his head when he throws his crown at you, then run to the other side of the room. Jump over him, then wait for him to throw the crown again and jump on him. After six hits, you'll trigger the second part of the battle.
There is a glitch where you can jump on K. Rool at the exact instant he throws his crown, and if you do that, you'd better be ready to jump over the crown, because he will still throw it afterwards. It is possible to get all six hits in by timing it just right so that you can get all your jumps in the moment he starts throwing every single time.
In the second part of the battle, jump over K. Rool, then start running towards him when he runs. He jumps over you when you are close enough to him - it is not just a random jump. After a few pounces, he will start throwing his crown before running behind it. Be ready to jump over him when that happens. He will then keep throwing the crown and running behind it, and he will be faster with each successive hit. After another six hits, you've beaten Donkey Kong Land with 100%! Congratulations! Enjoy your underwhelming ending!
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