Despite being based on Donkey Kong Country, this game has some of its own ideas...such as using the pirate ship for regular stage themes!
All maps by Shiny.
Deck Trek
Bonus areas: Two (2)
If you leap to the barrel cannon to the left of the start, you can get two bonus coins and a 1-Up.
There are plenty of ropes to climb up. The rat guards at the top end of all the ropes cannot be jumped through.
Just like in Donkey Kong County, you can do a superjump. To perform a superjump, run up to the edge of a platform, then quickly let go and tap the B button to roll off. After tapping the B button to roll, you want to hold the button after that tap, and jump forward with A and the Control Pad. There's the superjump.
There is a new enemy here: the Mini-Neckys that spit nuts. Thankfully, they're easy to deal with.
Immediately to the right of the first continue point is a barrel cannon. Jump in, and you can get the O while avoiding the Mincers that fly around in a circle.
Near the end is a barrel cannon to the left of a Gnawty. Jump into it and use Expresso to get the N and G. Just keep going right, jump to the right off the edge of the cliff and keep pressing A to keep flapping to the other side.
At the end, there is a bomb. You have to pick it up before you can enter the portal, and when you go back to the overworld map, you can blow up a rock in the path when you walk into it.
Rope Ravine
Bonus areas: Two (2)
This time around, there are ropes that hang off a non-existent ceiling and move left and right when you grab onto them. Watch out for Zingers, and be on the look-out for power-ups.
The first bonus area is just below the O, before the checkpoint. It's a bonus coin mini-game. Don't jump off from a high height to get into the barrel; instead, drop off the bottom or get there from the ground near the checkpoint.
The second bonus area is right after the N; just jump in the pit between the two snow platforms and there you go. Here, you'll swim around and collect bananas and bonus coins.
If you keep going right at the exit, you'll find more bananas and a second portal. The second portal doesn't lead to anything special.
Tyre Trail
Bonus areas: Three (3)
The first bonus stage is to the left of the start after you drop down. It's another coin mini-game.
You'll meet a new enemy: Army the Armadillo. He rolls around in an attempt to hit you, and he takes one jump from Donkey or two jumps from Diddy to defeat. Wait for him to stop rolling to deal your damage, and avoid him until then. Holding a barrel in front of you can also help
The second bonus stage is after the O and before the checkpoint, and you'll have to land on a mound in the ground to reveal the rope that takes you to it. You'll find six bonus coins here.
The third bonus stage is soon after the checkpoint. There are two tires, and to the right of the second one is a Barrel Cannon you can drop into. Get into the Barrel Cannon to get the N.
After the third bonus stage, you'll have to use the tires to get over pits as well as Zingers. Just remember to hold A before bouncing upwards to get more height.
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