Wednesday, October 23, 2019

PrinceWatercress plays Donkey Kong Land - Part 4 of 11


In this entry, we start tackling the second world of the game.

All maps by Shiny.


Tricky Temple

Bonus areas: One (1)


Krusha makes his Donkey Kong Land debut here, and you'll have to either jump on him with Donkey Kong or throw a barrel at him to get rid of him.

There will be a lot of Kritters jumping at you or back and forth, so you'll want to be careful.

The sole bonus area here is near the end. You'll see the top of a barrel cannon, and if you jump into it, you'll enter a very deep brown-colored area where you can plow through Kritters with Rambi.

Kremlantis

Bonus areas: none


There is a level called "Kremlantis" in the world called "Kremlantis." Kremlantisception.

There are a couple of enemies that you'll meet here: small angelfish that swim back and forth and have rather nice frames of animation, bigger fish that sometimes move up and down as they move back and forh, and clam enemies that descend downwards before slowly clapping their way back up. You won't be able to destroy any of them.

It should be mentioned that Donkey Kong is a much bigger target than Diddy is, so be careful if you're swimming around with him.

If you swim right past the exit portal, you'll find some bananas and two bonus coins as well as a second portal.

Reef Rampage

Bonus areas: none


Instead of swimming from left to right, you'll be going all around and you'll be in a more natural environment compared to the sunken ancient temple of the last stage.

There are two secret passages: one in the wall just past the banana arrow pointing right at the start, and another one just below the N. When you take the first one, go down midway through to find two bonus coins. When you take the second one, just keep swiming left and you'll avoid a whole set of Mincers as well as two clams while picking up three bonus coins and four bunches of bananas. This is where you'll start seeing the Mincers in a main level setting. You can't destroy them; all you can do is avoid them. Sometimes they are stationary, other times they move around in patterns that you'll have to figure out. No matter what, they are dangerous, and touching them never ends well.

No comments:

Post a Comment