Wednesday, October 30, 2019

PrinceWatercress plays Kirby's Adventure - Part 5 of 14


...and just like that, we're done with Level 3.

Level 3-4


Take the Warp Star to the door and enter. You'll fight more of the Meta Knight's flunkies before you can continue on.

The next section is another room with more enemies, followed by a vertical section where the wind lifts you upwards as soon as you start flying. Avoid the cannons and Gordos as you make your way up. You'll find a Maxim Tomato, a 1-Up and a Pep Brew here, and as long as you're not flying, they're pretty easy to acquire.

Quick Draw


The door with the cowboy hat above it takes you to the Quick Draw mini-game.

Press the A button as soon as the screen tells you to fire to win this battle. If you can make it past Dedede in the final battle, you'll get three extra lives. If you fail against him, you get one.

If you fire too early twice, the game is automatically over.

The sign on the cactus to the left is the timer. The smaller the number is, the better your reflexes are.

Yes, this is the mini-game that the Samurai Kirby mini-game from Kirby's Super Star is (somewhat) based off of.

This one has four difficulty levels just like the other mini-games...and the harder difficulties can get insane and try your patience.

Level 3-5


There's a lollipop in the first room, so go grab it and enter the next section. Dash through it and it'll make the tower rotation part here a breeze. You won't be touching many enemies here if you keep running like a dog is chasing after your ass, but better safe than sorry, right?

The snowman in the third section gives you the Freeze ability if you swallow him. Other than that, there's not much else to say about this part.

The fourth section is another mini-boss fight. This time, you'll be fighting Bonkers. He'll try to hit you with a hammer and throw explosive coconuts at you. Avoid him and his hammer attacks, and use the coconuts he throws at you as well as the stars he creates from hitting the ground with his hammer as ammunition. You can swallow him to get the Hammer ability after you finish him off. It obviously lets Kirby carry a hammer that is not only effective against enemies, but also has the ability to pound down posts much like Stone can.

The fifth and final section is just some power-ups. If you got the Hammer ability earlier, you can use the hammer on the wooden post to get them. Enjoy your Maxim Tomato, as well as your 1-up!

Level 3-6


If you swallow an ability star and an enemy with an ability at the same time, the ability star has precedence. If you swallow two enemies with abilities at the same time, you'll get Mix, and if you either press A or wait for the ability roulette at the bottom of the screen to stop on its own, you ca get a random ability. Waiting for it on its own at certain points in the game can give you abilities that may come in handy based on your current location.

You can get the Laser ability in the first room if you need it. It comes in handy in the next section. Run away from the Gordo and don't let those walking bombs touch the ground! You don't want to anchored to the earth in any way when they blow up!

The third section is another vertical section. It's pretty easy, but you can find another Maxim Tomato here if you need the health.

The fourth section is some more rotating tower action. Nice.

The fifth section has a hidden door near the star blocks. Go in, shoot an air pellet at the bomb block, then fly to the door and make it to the top of the room as you do so. This way, you can avoid the wall the bomb block makes when it explodes. From there, enter the next doorway and hit the switch. The Level 3 Egg Catcher game is yours.

The sixth section is dark. If you can swallow the glowing enemy here, you'll get another ability exclusive to this game - Light - which lights up the dark room. You'll be able to find an easy-to-miss door here if you use it. I also show off Cutter here, which lets Kirby throw boomerangs.

The seventh and last section is a narrow, vertical section. Swallowing the Hi-Jump guy makes this a little faster.

Level 3 Boss


Oh, crap! It's Mr. Shine and Mr. Bright!

When Mr. Shine (the moon) is in the air, he'll send a star shower after you. Use them as ammunition, but don't let them hit you. As you do, avoid the sun's fireballs.

When Mr. Bright (the sun) is in the air, he'll try to hit you with a giant, scorching sunbeam. Stay away from it and inhale the stars that come out when it hits the ground. Avoid Mr. Shine as he rolls towards you and throws boomerangs at you.

When you take one of them out, they'll still be in the air to hound you, but they won't be able to come back down to fight you again.

No comments:

Post a Comment