Friday, October 4, 2019

PrinceWatercress plays King's Quest V for NES - Part 4 of 7


So much to do, so many ways to mess the rest of the game up.


From the village, go west until you reach the inn. Go in, and the innkeeper will toss you in the cellar after his little buddy tries to rub you out. Since you just saved the mouse earlier, he'll eat at the ropes that bind you and free you. But don't leave just yet! Grab the rope before you do anything else, then use the cobbler's hammer on the door to break the lock. Go into the next room and open the cupboard with the hand icon to find a leg of lamb. Get it and go through the door on the left. It will lock back when you're back outside. DO NOT GO BACK INTO THE INN UNLESS YOU HAVE A DEATH WISH. IF YOU DO NOT TAKE THE ROPE, THE GAME IS UNWINNABLE. THE GAME IS ALSO UNWINNABLE IF YOU FAIL TO TAKE THE LEG OF LAMB.

Go back to where you met the poisonous viper and use the tambourine on the viper to frighten it away. We're now going to the mountains!


First things first - put the cloak on so the cold won't kill you. Select the cloak, then press A when the arrow is on Graham. You'll put it on.

Go right, and you'll reach a supposed dead end. Use the rope on the rock overhang poking out of the cliff side, then climb up by using the hand icon on the rope. DO NOT USE IT ON THE BRANCH NEXT TO IT, YOU WILL DIE.

When the game tells you Graham is getting hungry, eat the leg of lamb. When you're ready to climb the rope, use the hand on it.

The "M" on the screen-top menu (the eighth icon) gives you a password if you select Save. Write the password down and enter it when you decide to Restore your game. I can almost picture the AVGN's rage over this. You also have two save files that last as long as the power is on, and you can use these to quickly go back in case you mess anything up.

Next is the columns between the cliffs. Take the upper path (the lower path kills you) and move the arrow below Graham when you're almost at the other side to make it to the other side. Go right.

A wolf will kidnap Cedric on the next screen. Use the sled on the slope to go after him!

Go right and talk to the eagle. He's hungry and cannot fly. Give him the rest of the leg of lamb, then he'll thank you before flying off. IF YOU DO NOT DO THIS, YOU WILL MAKE THE GAME UNWINNABLE. Go into the cave, and you'll displease Queen Icebella. Play the harp by using it on Graham to stop the wolves and move Icebella's heart into freeing you. She wants you to remove a yeti from her crystal cave before she can release you. Sir Greywolf will show you to the cave.

On the next screen, go to the cave in the upper-right corner, and be careful not to fall over the edge. To keep from dying, hug the wall.

Once you're in the cave, select the pie. Throw it at the yeti and he'll fall over the edge. Go up to the crystals blocking the doorway in the center of the screen and use the cobbler's hammer on it. You'll get a crystal that will come into play later. IF YOU DO NOT TAKE IT, THE GAME WILL BECOME UNWINNABLE.

Go back to Sir Greywolf. Queen Icebella, now knowing who you are, will hold her promise and release you. Greywolf will show you out again and ask you to follow the path east. When you take it, a two-headed roc gets you. You will end up in the two-headed roc's nest. Pick up the shining object next to you - it's a golden locket. IF YOU DO NOT TAKE IT, THE GAME WILL BECOME UNWINNABLE. Since you fed the eagle, he'll show up in the nick of time to rescue you and drop you off in yet another part of Serenia - his home, perhaps?

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