Thursday, October 24, 2019

PrinceWatercress plays Donkey Kong Land - Part 6 of 11


Well, that didn't take long. It's now time for World 3!

All maps by Shiny.

Swirlwind Storm

Bonus areas: One (1)


The tornadoes - which are known officially as Swirlwinds - are here in greater numbers.

Just jump on one, then keep going in the direction you want.

To get the K, face away from the nearby Swirlwind to get it to come to you, then jump over the Swirlwind and get it.

There is a lone banana above one of the Swirlwinds, and if you use the Swirlwind to get to it, you'll enter the lone bonus area. Here you can get the G.

Seabed Showdown



The boss here is a Clambo. To beat him, just position yourself in front of the shell that will be in one of the corners of the room, and when the Clambo moves back and spits a pearl at you, move out of the way so that the pearl bounces off the shell and hits the Clambo. After enough hits, you'll win the battle.

Monkey Mountain and Chimpanzee Clouds



Pot Hole Panic

Bonus areas: Two (2)


Move the tire at the start to the right to get the K. It's your first movable tire of the game! After some crawling by just moving right, move the second movable tire you see to the right to the first area where you can stand up. Jump up and to the left to enter a barrel cannon that takes you to the first bonus area. Here, you can use Rambi to beat up some Kritters and get some bananas.

Before the N, there is a movable tire you can move. Move it to the left first so you can take it down the normal path, then take it to the right and over the pits until you see a line of bananas. Leap into it with the movable tire to enter the second bonus area, where you can get the G.

Mountain Mayhem

Bonus areas: Two (2)


Here, you will see falling rocks every so often. You want to make sure that you avoid them, as there is no way that they can be destroyed. Some of them also drop down between ledges, so take care not to rush through the stage too fast.

The first bonus room is hinted at with a line of bananas leading downwards. Leap on the clouds, avoid the Zingers and use Expresso to bounce off a Zinger to get some bonus coins. Unlike Donkey Kong Country, he can bounce off Zingers this time around.

You can use Rambi, but it is not recommended if you're not confident in your jumping skills, even if he does provide an extra hit.

Going left near the end will reveal a barrel cannon leading to the second bonus room. Get the G and get out.

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